5
Essential
|
manual
|
0
Approved
|
8
Beta Available
|
|
|
|
4
High
|
decorators
|
3
Drafting
|
1
Not started
|
|
|
|
4
High
|
guard-area-for-aircraft
|
3
Drafting
|
3
Needs Infrastructure
|
|
|
|
4
High
|
savegames
|
4
Discussion
|
1
Not started
|
|
|
|
3
Medium
|
add-the-bounty-logic
|
0
Approved
|
8
Beta Available
|
|
|
|
3
Medium
|
money-conversion
|
0
Approved
|
8
Beta Available
|
|
|
|
2
Low
|
allow-different-ifv-names
|
0
Approved
|
8
Beta Available
|
|
|
|
2
Low
|
allow-warheads-to-temporarily-change-the-lighting
|
0
Approved
|
8
Beta Available
|
|
|
|
2
Low
|
more-ifv-modes-weapons-turrets
|
0
Approved
|
8
Beta Available
|
|
|
|
2
Low
|
movies-list-is-hard-coded
|
0
Approved
|
8
Beta Available
|
|
|
|
2
Low
|
new-variant-on-the-soviet-battle-bunker-code-tunnels
|
0
Approved
|
8
Beta Available
|
|
|
|
2
Low
|
sonar-pulse-effect-on-warheads
|
0
Approved
|
8
Beta Available
|
|
|
|
2
Low
|
warheads-unit-flash
|
0
Approved
|
8
Beta Available
|
|
|
|
2
Low
|
a-way-to-be-able-to-deploy-vehicle-hijackers-out-of-a-hijacked-vehicle
|
3
Drafting
|
4
Blocked
|
|
|
|
2
Low
|
alternative-multiplayer-server-support
|
3
Drafting
|
1
Not started
|
|
|
|
2
Low
|
graphical-stuff-to-make-soldiers-partially-visible-in-trenches
|
3
Drafting
|
1
Not started
|
|
|
|
2
Low
|
tcp-ip-based-multiplayer-games
|
3
Drafting
|
1
Not started
|
|
|
|
2
Low
|
allow-customisation-of-the-flh-of-spawned-aircraft-hornets
|
4
Discussion
|
1
Not started
|
|
|
|
2
Low
|
alternative-voxels-for-damaged-states
|
4
Discussion
|
1
Not started
|
|
|
|
2
Low
|
passenrger-ejection-throw-weapon
|
4
Discussion
|
1
Not started
|
|
|
|
2
Low
|
rewrite-the-crate-bonus-logic
|
4
Discussion
|
1
Not started
|
|
|
|
1
Undefined
|
a-new-way-of-defining-powerplants
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
a-secret-lab-option-to-modify-all-of-your-units-on-the-battlefield
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ability-for-weapons-selected-by-range-rather-than-primary-secondary
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ability-to-merge-unmerge-units
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ability-to-save-random-maps-as-normal-maps
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
active-protection-systems
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
add-a-death-timer-function-for-units-so-that-they-take-damage-over-time
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
add-a-new-sw-ai-targetting-method-random
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
add-additional-high-bridge-tile-sets
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
add-radimmune-to-possible-veteran-elite-abilities
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
add-rmgmd.ini-controls-for-desert-maps
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
add-support-for-more-sound-channels
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ai-building-firebases-next-to-structures
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ai-targeting
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
aircraft-.shp-s
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
aisafedistance-tag-should-be-split
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-adding-new-sides
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-buildings-to-decloak-and-fire-upon-cloaked-units
|
3
Drafting
|
12
Informational
|
|
|
|
1
Undefined
|
allow-deploytoland-to-work-on-jumpjets-esp-infantry-like-the-rocketeer
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-freeunit-to-take-any-unit-not-just-vehicles
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-genericwarhead-to-accept-weapontype
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-infinite-extra-palettes-for-buildings-and-infantry
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-modders-to-choose-what-happens-to-a-parasite-when-a-host-vehicle-is-destroyed
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-modders-to-choose-what-happens-to-parasites-if-the-host-heals
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-shp-vehicle-units-to-use-a-sequence-like-infantry-units-do
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-the-addition-of-add-more-crate-types
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-the-creation-of-custom-radiation-types
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allow-units-to-turn-into-other-units-upon-promotion
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
allowing-ai-to-have-scripts-to-attack-specific-units-vehicle-infantry
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
alternate-deathweapon-on-an-active-sw
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
auto-deploy-for-human-players
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
bridges
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
buildings-that-can-upgrade-units
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
campaign-buttons-+-mission-selection-enhancements
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
cannot-target-this-function-for-custom-cursors
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
chrono-prison-logic-visual-enhancement-suggestion
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
chrono-sphere-designate-source-animation-should-be-displayed-to-allies
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
complete-burow-logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
costum-mouse-coursor
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
cratebeneath-true-cratebeneathismoney-true
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
custom-storms
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
custom-unit-exit-direction-path
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
deglobalise-chronotrigger-etc
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
deployable-warheads
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
different-cameo-backgrounds-for-left-right-column-cameos
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
dock-to-unload-passengers-logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
drain-weapon-with-ranged-weapon-dont-work
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
dune-starports
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
emp-on-factory-barracks
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
enable-custom-palettes-for-any-shp-object
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
enable-customization-of-special-weapon-colors
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
enable-enterwatersound-leavewatersound-for-vehicletypes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
enable-the-generation-of-urban-areas-and-add-a-checkbox-to-control-it
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
enable-webguy-from-ts-fs
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
enhancement-to-rad-beams-ability-to-draw-more-than-one-at-a-time
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
enhancement-to-superweapons-multifire-and-targetself
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
error-id-10.t-pebkac
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
eva-alert-like-createsound-on-unit-deploy
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
experience-from-friendlies
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
extend-prism-forwarding
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
extend-the-emp-logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
extending-upgrades-to-include-documented-limits
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
fix-and-improve-dropship-loadout
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
fix-powered-units-bug
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
fix-so-rof-0-work
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
flagging-weapons
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
gamemode-specific-ai-code
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
gap.reveal
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
garrison-clearing-projectiles
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
gattling-cycle
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
have-a-weapon-warhead-tweak-that-allows-the-flipping-of-tanks-by-area-effect-weapons
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
hulk-transformation-logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ie-helper
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
if-you-have-more-than-50-units-you-cant-find-units-in-crate
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
implement-weapon-allowedstates-to-simplify-weapon-selection
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
implement-weapon-allowedtargets
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
implement-working-ice-logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
improved-overriding-of-multiplayerdialogsettings-in-custom-game-modes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
increased-ally-sharability
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
individual-hover-settings
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
infiltration-types
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ini-section-includes-section-templates
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
iron-curtain-protection-should-affect-infantry-with-cyborg-yes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ironcurtaincolor-to-warhead
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ischargeturret-forces-the-unit-to-only-have-one-weapon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ispermaprerequisite-ispermanegativeprerequisite
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
it-should-be-possible-for-the-ingame-wind-to-change-over-time
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
jumpjet-balloon-hover-vehicles-and-passengers
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
leech-weapons
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
make-demand-free-load-buildup-be-loaded-from-the-ini-again
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
make-parallel-ai-queues-customizable-by-difficulty
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
make-psychicdetectionradius-flag-affect-infantry-and-vehicles-not-just-structures
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
make-teamtalk-messages-look-different
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
make-the-units-fire-two-weapons-at-same-time
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
making-building-glow-+-line-effect-for-airstrike-optional
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
map-trigger-action-to-fire-any-targetable-superweapon-at-a-given-waypoint
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
mirage-logic-expansion
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
mlrs-beacon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
morale-bravery-panic-system
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
more-than-two-weapons-on-a-unit
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
multiplayer-games-about-ai
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
multiple-types-considered-as-one-class-to-selection-and-buildlimit
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
multiple-voxel-turrets-battleships-like-in-ra2
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
new-ai-script
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
new-ai-trigger-type
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
new-tiberium-ore-tree-types
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
new-warhead-option-demindcontrol
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
new-weapon-options-cloak.-and-decloak
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
noammoalt-or-even-noammoclass
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
open-topped-units-do-not-decloak-when-their-passengers-fire
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
optional-prerequisite.negative-eva-modification
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
parachuted-yes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
paradrop-style-war-factory
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
proposal-of-radical-alteration-of-paradrop-code
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ra1-like-mission-features
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
radiation-doesn-t-affect-buildingtypes
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
re-enable-create-shroud-regrowth-and-fog-of-war
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
re-enable-mine-layer-logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
re-enable-original-cloning-vats-behaviour
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
re-enable-sellunit-but-have-it-more-customisable-see-description
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
re-enable-the-emeffect
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
re-enable-unused-crate-bonus
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
real-aircraft-take-off-feature
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
remove-hardcoding-of-robot-control-center
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
replay-system-at-least-a-basic-one
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
researches
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
restore-ts-berzerk-logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-10
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-11
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-12
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-13
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-14
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-15
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-16
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-17
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-19
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-20
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-21
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-8
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reuse-9
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
reverse-engineering-logic
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
rewire-digsound-and-nukesiren
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
rewrite-extend-map-scripting-logic-to-support-multiplay-houses
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
rewrite-technoclass-selectweapon-to-make-use-of-more-than-two-weapons
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
rewrite-weaponcount-and-associated-loader-code-to-load-unlimited-weapons-instead-of-18
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
set-count-of-instances-of-certain-building-type-necessary-to-be-owned-to-fulfill-prereq
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
show-damage-number-when-unit-get-hit-by-weapon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
shp-unit-improvements
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
slaves
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
some-ways-to-modify-the-accuracy-of-an-weapon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
stealth-units-should-not-be-transparent
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
superweapon-scatter
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
support-for-16-bit-shps
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
sw.affectstarget-notself
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
tech-level-slider
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
temporal-deglobalization
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
there-is-no-secondary-fire-sequence-for-infantry-in-the-water
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
toggle-power-button-in-the-bottom-ui-bar
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
tooltips-expansion
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
trenches
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
ts-firestorm-defence
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
unhardcoding-urban-combat-values
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
unit-de-evolution-upon-death
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
unit-go-through-war-factory-when-it-comes-out-the-war-factory-and-control-it-to-the-transport
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
units-to-be-stunnable-by-a-stun-weapon
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
urban-combat-damage-model-overhaul
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
use-buffers-to-process-graphics
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
varients-on-charges-and-gattling-logic-for-infantry
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
various-random-map-generator-improvements
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
vehicle-husk-and-maybe-building-ones
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
veterantanyanaked
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
voice-for-vehicle-hijack-command
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
voxel-animations-and-drawing
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
vtol-aircraft-go-through-building-s
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
warheads-residual-damage
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
waterstate
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
waypoint-mode-aircrafts
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
weapons-affecting-units-attacking-a-target
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
weather-effects
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
when-carryall-lift-a-vehicle-and-die-vehicle-deathweapon-is-ignored
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
whiteboy-bug-fix
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
world-in-conflict-airstrike-style
|
3
Drafting
|
0
Unknown
|
|
|
|
1
Undefined
|
evil-carryalls
|
4
Discussion
|
0
Unknown
|
|
|
|
1
Undefined
|
athena-cannon
|
5
New
|
1
Not started
|
|
|
|