Blueprint workload

This page lists the specifications that Ares Developers is expected to work on, or is its creator.

Priority Specification Definition Delivery Assign Draft Approve
5 Essential manual 0 Approved 8 Beta Available   X X
4 High savegames 4 Discussion 1 Not started     X

Team member workload

The following people are all members of the Ares Developers team in Launchpad. We list each of their specification workloads so that you can get a sense of the overall workload balance.

15 of 5 results

AlexB's specifications:

Priority Specification Definition Delivery Assign Draft Approve
4 High decorators 3 Drafting 1 Not started     X
2 Low allow-different-ifv-names 0 Approved 8 Beta Available X X X
2 Low allow-warheads-to-temporarily-change-the-lighting 0 Approved 8 Beta Available X X X
2 Low enemy-uiname-v2 0 Approved 5 Started X X X
2 Low killdriver-chance 0 Approved 8 Beta Available X   X
2 Low madtanklogic 0 Approved 8 Beta Available X X X
2 Low more-ifv-modes-weapons-turrets 0 Approved 8 Beta Available X X X
2 Low movies-list-is-hard-coded 0 Approved 8 Beta Available X X X
2 Low new-variant-on-the-soviet-battle-bunker-code-tunnels 0 Approved 8 Beta Available X X X
2 Low sonar-pulse-effect-on-warheads 0 Approved 8 Beta Available X X X
2 Low warheads-unit-flash 0 Approved 8 Beta Available X X X
2 Low a-way-to-be-able-to-deploy-vehicle-hijackers-out-of-a-hijacked-vehicle 3 Drafting 4 Blocked X    
2 Low factoryowners-haveallplans-but-not-permanently 5 New 8 Beta Available X   X
1 Undefined allow-buildings-to-decloak-and-fire-upon-cloaked-units 3 Drafting 12 Informational X    
1 Undefined athena-cannon 5 New 1 Not started     X
1 Undefined customizable-gravity 5 New 0 Unknown X    
1 Undefined disable-spark-system-in-electric-bolts 5 New 0 Unknown X    
1 Undefined ion-storm-laser 5 New 0 Unknown X    
1 Undefined lasertracklogic 5 New 0 Unknown X    
1 Undefined mining-cursor 5 New 0 Unknown X   X
1 Undefined simple-trailer 5 New 0 Unknown X    
1 Undefined true-conversion 5 New 0 Unknown X   X
1 Undefined unit-transformation-upon-promotion 5 New 0 Unknown X   X

Graion Dilach's specifications:

Priority Specification Definition Delivery Assign Draft Approve
3 Medium add-the-bounty-logic 0 Approved 8 Beta Available X   X
3 Medium money-conversion 0 Approved 8 Beta Available X   X
1 Undefined additionalsideextensions 5 New 0 Unknown      
1 Undefined waterdepth 5 New 0 Unknown      

Nighthawk has no outstanding specifications.

Renegade's specifications:

Priority Specification Definition Delivery Assign Draft Approve
5 Essential manual 0 Approved 8 Beta Available      
4 High decorators 3 Drafting 1 Not started X X  
4 High guard-area-for-aircraft 3 Drafting 3 Needs Infrastructure      
4 High savegames 4 Discussion 1 Not started      
3 Medium add-the-bounty-logic 0 Approved 8 Beta Available      
3 Medium money-conversion 0 Approved 8 Beta Available      
2 Low allow-different-ifv-names 0 Approved 8 Beta Available      
2 Low allow-warheads-to-temporarily-change-the-lighting 0 Approved 8 Beta Available      
2 Low more-ifv-modes-weapons-turrets 0 Approved 8 Beta Available      
2 Low movies-list-is-hard-coded 0 Approved 8 Beta Available      
2 Low new-variant-on-the-soviet-battle-bunker-code-tunnels 0 Approved 8 Beta Available      
2 Low sonar-pulse-effect-on-warheads 0 Approved 8 Beta Available      
2 Low warheads-unit-flash 0 Approved 8 Beta Available      
2 Low a-way-to-be-able-to-deploy-vehicle-hijackers-out-of-a-hijacked-vehicle 3 Drafting 4 Blocked      
2 Low alternative-multiplayer-server-support 3 Drafting 1 Not started X X X
2 Low graphical-stuff-to-make-soldiers-partially-visible-in-trenches 3 Drafting 1 Not started   X  
2 Low tcp-ip-based-multiplayer-games 3 Drafting 1 Not started X X X
2 Low allow-customisation-of-the-flh-of-spawned-aircraft-hornets 4 Discussion 1 Not started      
2 Low alternative-voxels-for-damaged-states 4 Discussion 1 Not started X X X
2 Low passenrger-ejection-throw-weapon 4 Discussion 1 Not started      
2 Low rewrite-the-crate-bonus-logic 4 Discussion 1 Not started      
1 Undefined a-new-way-of-defining-powerplants 3 Drafting 0 Unknown      
1 Undefined a-secret-lab-option-to-modify-all-of-your-units-on-the-battlefield 3 Drafting 0 Unknown      
1 Undefined ability-for-weapons-selected-by-range-rather-than-primary-secondary 3 Drafting 0 Unknown      
1 Undefined ability-to-merge-unmerge-units 3 Drafting 0 Unknown      
1 Undefined ability-to-save-random-maps-as-normal-maps 3 Drafting 0 Unknown      
1 Undefined active-protection-systems 3 Drafting 0 Unknown      
1 Undefined add-a-death-timer-function-for-units-so-that-they-take-damage-over-time 3 Drafting 0 Unknown      
1 Undefined add-a-new-sw-ai-targetting-method-random 3 Drafting 0 Unknown      
1 Undefined add-additional-high-bridge-tile-sets 3 Drafting 0 Unknown      
1 Undefined add-radimmune-to-possible-veteran-elite-abilities 3 Drafting 0 Unknown      
1 Undefined add-rmgmd.ini-controls-for-desert-maps 3 Drafting 0 Unknown      
1 Undefined add-support-for-more-sound-channels 3 Drafting 0 Unknown      
1 Undefined ai-building-firebases-next-to-structures 3 Drafting 0 Unknown      
1 Undefined ai-targeting 3 Drafting 0 Unknown      
1 Undefined aircraft-.shp-s 3 Drafting 0 Unknown      
1 Undefined aisafedistance-tag-should-be-split 3 Drafting 0 Unknown      
1 Undefined allow-adding-new-sides 3 Drafting 0 Unknown      
1 Undefined allow-buildings-to-decloak-and-fire-upon-cloaked-units 3 Drafting 12 Informational      
1 Undefined allow-deploytoland-to-work-on-jumpjets-esp-infantry-like-the-rocketeer 3 Drafting 0 Unknown      
1 Undefined allow-freeunit-to-take-any-unit-not-just-vehicles 3 Drafting 0 Unknown      
1 Undefined allow-genericwarhead-to-accept-weapontype 3 Drafting 0 Unknown      
1 Undefined allow-infinite-extra-palettes-for-buildings-and-infantry 3 Drafting 0 Unknown      
1 Undefined allow-modders-to-choose-what-happens-to-a-parasite-when-a-host-vehicle-is-destroyed 3 Drafting 0 Unknown      
1 Undefined allow-modders-to-choose-what-happens-to-parasites-if-the-host-heals 3 Drafting 0 Unknown      
1 Undefined allow-shp-vehicle-units-to-use-a-sequence-like-infantry-units-do 3 Drafting 0 Unknown      
1 Undefined allow-the-addition-of-add-more-crate-types 3 Drafting 0 Unknown      
1 Undefined allow-the-creation-of-custom-radiation-types 3 Drafting 0 Unknown      
1 Undefined allow-units-to-turn-into-other-units-upon-promotion 3 Drafting 0 Unknown      
1 Undefined allowing-ai-to-have-scripts-to-attack-specific-units-vehicle-infantry 3 Drafting 0 Unknown      
1 Undefined alternate-deathweapon-on-an-active-sw 3 Drafting 0 Unknown      
1 Undefined auto-deploy-for-human-players 3 Drafting 0 Unknown      
1 Undefined bridges 3 Drafting 0 Unknown      
1 Undefined buildings-that-can-upgrade-units 3 Drafting 0 Unknown      
1 Undefined campaign-buttons-+-mission-selection-enhancements 3 Drafting 0 Unknown      
1 Undefined cannot-target-this-function-for-custom-cursors 3 Drafting 0 Unknown      
1 Undefined chrono-prison-logic-visual-enhancement-suggestion 3 Drafting 0 Unknown      
1 Undefined chrono-sphere-designate-source-animation-should-be-displayed-to-allies 3 Drafting 0 Unknown      
1 Undefined complete-burow-logic 3 Drafting 0 Unknown      
1 Undefined costum-mouse-coursor 3 Drafting 0 Unknown      
1 Undefined cratebeneath-true-cratebeneathismoney-true 3 Drafting 0 Unknown      
1 Undefined custom-storms 3 Drafting 0 Unknown      
1 Undefined custom-unit-exit-direction-path 3 Drafting 0 Unknown      
1 Undefined deglobalise-chronotrigger-etc 3 Drafting 0 Unknown      
1 Undefined deployable-warheads 3 Drafting 0 Unknown      
1 Undefined different-cameo-backgrounds-for-left-right-column-cameos 3 Drafting 0 Unknown      
1 Undefined dock-to-unload-passengers-logic 3 Drafting 0 Unknown      
1 Undefined drain-weapon-with-ranged-weapon-dont-work 3 Drafting 0 Unknown      
1 Undefined dune-starports 3 Drafting 0 Unknown      
1 Undefined emp-on-factory-barracks 3 Drafting 0 Unknown      
1 Undefined enable-custom-palettes-for-any-shp-object 3 Drafting 0 Unknown      
1 Undefined enable-customization-of-special-weapon-colors 3 Drafting 0 Unknown      
1 Undefined enable-enterwatersound-leavewatersound-for-vehicletypes 3 Drafting 0 Unknown      
1 Undefined enable-the-generation-of-urban-areas-and-add-a-checkbox-to-control-it 3 Drafting 0 Unknown      
1 Undefined enable-webguy-from-ts-fs 3 Drafting 0 Unknown      
1 Undefined enhancement-to-rad-beams-ability-to-draw-more-than-one-at-a-time 3 Drafting 0 Unknown      
1 Undefined enhancement-to-superweapons-multifire-and-targetself 3 Drafting 0 Unknown      
1 Undefined error-id-10.t-pebkac 3 Drafting 0 Unknown      
1 Undefined eva-alert-like-createsound-on-unit-deploy 3 Drafting 0 Unknown      
1 Undefined experience-from-friendlies 3 Drafting 0 Unknown      
1 Undefined extend-prism-forwarding 3 Drafting 0 Unknown      
1 Undefined extend-the-emp-logic 3 Drafting 0 Unknown      
1 Undefined extending-upgrades-to-include-documented-limits 3 Drafting 0 Unknown      
1 Undefined fix-and-improve-dropship-loadout 3 Drafting 0 Unknown      
1 Undefined fix-powered-units-bug 3 Drafting 0 Unknown      
1 Undefined fix-so-rof-0-work 3 Drafting 0 Unknown      
1 Undefined flagging-weapons 3 Drafting 0 Unknown      
1 Undefined gamemode-specific-ai-code 3 Drafting 0 Unknown      
1 Undefined gap.reveal 3 Drafting 0 Unknown      
1 Undefined garrison-clearing-projectiles 3 Drafting 0 Unknown      
1 Undefined gattling-cycle 3 Drafting 0 Unknown      
1 Undefined have-a-weapon-warhead-tweak-that-allows-the-flipping-of-tanks-by-area-effect-weapons 3 Drafting 0 Unknown      
1 Undefined hulk-transformation-logic 3 Drafting 0 Unknown      
1 Undefined ie-helper 3 Drafting 0 Unknown      
1 Undefined if-you-have-more-than-50-units-you-cant-find-units-in-crate 3 Drafting 0 Unknown      
1 Undefined implement-weapon-allowedstates-to-simplify-weapon-selection 3 Drafting 0 Unknown      
1 Undefined implement-weapon-allowedtargets 3 Drafting 0 Unknown      
1 Undefined implement-working-ice-logic 3 Drafting 0 Unknown      
1 Undefined improved-overriding-of-multiplayerdialogsettings-in-custom-game-modes 3 Drafting 0 Unknown      
1 Undefined increased-ally-sharability 3 Drafting 0 Unknown      
1 Undefined individual-hover-settings 3 Drafting 0 Unknown      
1 Undefined infiltration-types 3 Drafting 0 Unknown      
1 Undefined ini-section-includes-section-templates 3 Drafting 0 Unknown      
1 Undefined iron-curtain-protection-should-affect-infantry-with-cyborg-yes 3 Drafting 0 Unknown      
1 Undefined ironcurtaincolor-to-warhead 3 Drafting 0 Unknown      
1 Undefined ischargeturret-forces-the-unit-to-only-have-one-weapon 3 Drafting 0 Unknown      
1 Undefined ispermaprerequisite-ispermanegativeprerequisite 3 Drafting 0 Unknown      
1 Undefined it-should-be-possible-for-the-ingame-wind-to-change-over-time 3 Drafting 0 Unknown      
1 Undefined jumpjet-balloon-hover-vehicles-and-passengers 3 Drafting 0 Unknown      
1 Undefined leech-weapons 3 Drafting 0 Unknown      
1 Undefined make-demand-free-load-buildup-be-loaded-from-the-ini-again 3 Drafting 0 Unknown      
1 Undefined make-parallel-ai-queues-customizable-by-difficulty 3 Drafting 0 Unknown      
1 Undefined make-psychicdetectionradius-flag-affect-infantry-and-vehicles-not-just-structures 3 Drafting 0 Unknown      
1 Undefined make-teamtalk-messages-look-different 3 Drafting 0 Unknown      
1 Undefined make-the-units-fire-two-weapons-at-same-time 3 Drafting 0 Unknown      
1 Undefined making-building-glow-+-line-effect-for-airstrike-optional 3 Drafting 0 Unknown      
1 Undefined map-trigger-action-to-fire-any-targetable-superweapon-at-a-given-waypoint 3 Drafting 0 Unknown      
1 Undefined mirage-logic-expansion 3 Drafting 0 Unknown      
1 Undefined mlrs-beacon 3 Drafting 0 Unknown      
1 Undefined morale-bravery-panic-system 3 Drafting 0 Unknown      
1 Undefined more-than-two-weapons-on-a-unit 3 Drafting 0 Unknown      
1 Undefined multiplayer-games-about-ai 3 Drafting 0 Unknown      
1 Undefined multiple-types-considered-as-one-class-to-selection-and-buildlimit 3 Drafting 0 Unknown      
1 Undefined multiple-voxel-turrets-battleships-like-in-ra2 3 Drafting 0 Unknown      
1 Undefined new-ai-script 3 Drafting 0 Unknown      
1 Undefined new-ai-trigger-type 3 Drafting 0 Unknown      
1 Undefined new-tiberium-ore-tree-types 3 Drafting 0 Unknown      
1 Undefined new-warhead-option-demindcontrol 3 Drafting 0 Unknown      
1 Undefined new-weapon-options-cloak.-and-decloak 3 Drafting 0 Unknown      
1 Undefined noammoalt-or-even-noammoclass 3 Drafting 0 Unknown      
1 Undefined open-topped-units-do-not-decloak-when-their-passengers-fire 3 Drafting 0 Unknown      
1 Undefined optional-prerequisite.negative-eva-modification 3 Drafting 0 Unknown      
1 Undefined parachuted-yes 3 Drafting 0 Unknown      
1 Undefined paradrop-style-war-factory 3 Drafting 0 Unknown      
1 Undefined proposal-of-radical-alteration-of-paradrop-code 3 Drafting 0 Unknown      
1 Undefined ra1-like-mission-features 3 Drafting 0 Unknown      
1 Undefined radiation-doesn-t-affect-buildingtypes 3 Drafting 0 Unknown      
1 Undefined re-enable-create-shroud-regrowth-and-fog-of-war 3 Drafting 0 Unknown      
1 Undefined re-enable-mine-layer-logic 3 Drafting 0 Unknown      
1 Undefined re-enable-original-cloning-vats-behaviour 3 Drafting 0 Unknown      
1 Undefined re-enable-sellunit-but-have-it-more-customisable-see-description 3 Drafting 0 Unknown      
1 Undefined re-enable-the-emeffect 3 Drafting 0 Unknown      
1 Undefined re-enable-unused-crate-bonus 3 Drafting 0 Unknown      
1 Undefined real-aircraft-take-off-feature 3 Drafting 0 Unknown      
1 Undefined remove-hardcoding-of-robot-control-center 3 Drafting 0 Unknown      
1 Undefined replay-system-at-least-a-basic-one 3 Drafting 0 Unknown      
1 Undefined researches 3 Drafting 0 Unknown      
1 Undefined restore-ts-berzerk-logic 3 Drafting 0 Unknown      
1 Undefined reuse-10 3 Drafting 0 Unknown      
1 Undefined reuse-11 3 Drafting 0 Unknown      
1 Undefined reuse-12 3 Drafting 0 Unknown      
1 Undefined reuse-13 3 Drafting 0 Unknown      
1 Undefined reuse-14 3 Drafting 0 Unknown      
1 Undefined reuse-15 3 Drafting 0 Unknown      
1 Undefined reuse-16 3 Drafting 0 Unknown      
1 Undefined reuse-17 3 Drafting 0 Unknown      
1 Undefined reuse-19 3 Drafting 0 Unknown      
1 Undefined reuse-20 3 Drafting 0 Unknown      
1 Undefined reuse-21 3 Drafting 0 Unknown      
1 Undefined reuse-8 3 Drafting 0 Unknown      
1 Undefined reuse-9 3 Drafting 0 Unknown      
1 Undefined reverse-engineering-logic 3 Drafting 0 Unknown      
1 Undefined rewire-digsound-and-nukesiren 3 Drafting 0 Unknown      
1 Undefined rewrite-extend-map-scripting-logic-to-support-multiplay-houses 3 Drafting 0 Unknown      
1 Undefined rewrite-technoclass-selectweapon-to-make-use-of-more-than-two-weapons 3 Drafting 0 Unknown      
1 Undefined rewrite-weaponcount-and-associated-loader-code-to-load-unlimited-weapons-instead-of-18 3 Drafting 0 Unknown      
1 Undefined set-count-of-instances-of-certain-building-type-necessary-to-be-owned-to-fulfill-prereq 3 Drafting 0 Unknown      
1 Undefined show-damage-number-when-unit-get-hit-by-weapon 3 Drafting 0 Unknown      
1 Undefined shp-unit-improvements 3 Drafting 0 Unknown      
1 Undefined slaves 3 Drafting 0 Unknown      
1 Undefined some-ways-to-modify-the-accuracy-of-an-weapon 3 Drafting 0 Unknown      
1 Undefined stealth-units-should-not-be-transparent 3 Drafting 0 Unknown      
1 Undefined superweapon-scatter 3 Drafting 0 Unknown      
1 Undefined support-for-16-bit-shps 3 Drafting 0 Unknown      
1 Undefined sw.affectstarget-notself 3 Drafting 0 Unknown      
1 Undefined tech-level-slider 3 Drafting 0 Unknown      
1 Undefined temporal-deglobalization 3 Drafting 0 Unknown      
1 Undefined there-is-no-secondary-fire-sequence-for-infantry-in-the-water 3 Drafting 0 Unknown      
1 Undefined toggle-power-button-in-the-bottom-ui-bar 3 Drafting 0 Unknown      
1 Undefined tooltips-expansion 3 Drafting 0 Unknown      
1 Undefined trenches 3 Drafting 0 Unknown      
1 Undefined ts-firestorm-defence 3 Drafting 0 Unknown      
1 Undefined unhardcoding-urban-combat-values 3 Drafting 0 Unknown      
1 Undefined unit-de-evolution-upon-death 3 Drafting 0 Unknown      
1 Undefined unit-go-through-war-factory-when-it-comes-out-the-war-factory-and-control-it-to-the-transport 3 Drafting 0 Unknown      
1 Undefined units-to-be-stunnable-by-a-stun-weapon 3 Drafting 0 Unknown      
1 Undefined urban-combat-damage-model-overhaul 3 Drafting 0 Unknown      
1 Undefined use-buffers-to-process-graphics 3 Drafting 0 Unknown      
1 Undefined varients-on-charges-and-gattling-logic-for-infantry 3 Drafting 0 Unknown      
1 Undefined various-random-map-generator-improvements 3 Drafting 0 Unknown      
1 Undefined vehicle-husk-and-maybe-building-ones 3 Drafting 0 Unknown      
1 Undefined veterantanyanaked 3 Drafting 0 Unknown      
1 Undefined voice-for-vehicle-hijack-command 3 Drafting 0 Unknown      
1 Undefined voxel-animations-and-drawing 3 Drafting 0 Unknown      
1 Undefined vtol-aircraft-go-through-building-s 3 Drafting 0 Unknown      
1 Undefined warheads-residual-damage 3 Drafting 0 Unknown      
1 Undefined waterstate 3 Drafting 0 Unknown      
1 Undefined waypoint-mode-aircrafts 3 Drafting 0 Unknown      
1 Undefined weapons-affecting-units-attacking-a-target 3 Drafting 0 Unknown      
1 Undefined weather-effects 3 Drafting 0 Unknown      
1 Undefined when-carryall-lift-a-vehicle-and-die-vehicle-deathweapon-is-ignored 3 Drafting 0 Unknown      
1 Undefined whiteboy-bug-fix 3 Drafting 0 Unknown      
1 Undefined world-in-conflict-airstrike-style 3 Drafting 0 Unknown      
1 Undefined evil-carryalls 4 Discussion 0 Unknown X X  
1 Undefined athena-cannon 5 New 1 Not started X    

Steel Mirage has no outstanding specifications.

15 of 5 results