Athena-Cannon

Registered by Mr.Ion

Can you please add this feature to Athena Cannon?

This Tag is like this:for undeployed vehicle
Athena.Cannon=(Yes or No) ;Is this vehicle is athena cannon
Athena.PrimaryWeapon=(Defaults to Athena Weapon)
Athena.Deployed=Yes ;is athena can be deployed

For Deployed: ;Not A building structure for vehicle only
Athena.ShieldAttack=(Yes Or No) ;Can Athena Use shield ;No damage
Athena.AutoShield=(Yes Or No) ;Can athena use shield if it is enemy within 10 Range?

Tags for Athena Cannon Weapon:Undeployed vehicle
[AthenaWeapon]
Damage=350
ROF=220
Range=10
MinimumRange=2
Projectile=InvisibleMedium
Speed=40
AC.Laser=Yes ;If athena needs laser flare "(no airstrike)before firing
AC.Delay= ;Minutes of Delay before fire
Report=TeslaTroopRechargeCoil
Warhead=IonCannonWH
IsHouseColor=false
LaserInnerColor = 255,0,0
LaserOuterColor = 20,40,40
LaserOuterSpread= 20,40,40
LaserDuration = 1
IsLaser=true

Tags for Athena Cannon Weapon:Deployed vehicle
[IronAttack]
Damage=150
ROF=400
Range=8 ;GEF Since we have a new long range gas effect now, might as well make the Chaos Drone only approach as much as it needs to in order to affect the target
Projectile=IronAirburstP
Speed=30
Warhead=IronWH2
OmniFire=yes
Athena.UseIronCurtain=(Yes Or No) ;Can athena use iron curtain when there is attacker who attack aliance tank or owners tank
Athena.AffectsBuilding=(Yes or No) ;Can athena shield Buidings too?
FireOnce=yes ; Only fire once; don't stay in attack mission
Anim=IONBEAM

Projectile for Athena:Deployed vehicle
[IronAirburstP] ;this is transition between unit rocket and little missiles
Proximity=yes
Dropping=yes
Image=none
Ranged=yes
AA=yes
AG=yes
ROT=4

Blueprint information

Status:
Not started
Approver:
AlexB
Priority:
Undefined
Drafter:
Mr.Ion
Direction:
Needs approval
Assignee:
Renegade
Definition:
New
Series goal:
Proposed for indefinite-future
Implementation:
Not started
Milestone target:
None

Related branches

Sprints

Whiteboard

Just saying that both effects of Athena Cannon are already be fully doable with what YR and Ares has. Unless you are really set on making projectiles explode in the air (but that is a part of yet another, broader feature request). For just protecting targets, IronCurtain and AttachEffect are enough. - mevitar

(?)

Work Items

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