Athena-Cannon
Can you please add this feature to Athena Cannon?
This Tag is like this:for undeployed vehicle
Athena.Cannon=(Yes or No) ;Is this vehicle is athena cannon
Athena.
Athena.Deployed=Yes ;is athena can be deployed
For Deployed: ;Not A building structure for vehicle only
Athena.
Athena.
Tags for Athena Cannon Weapon:Undeployed vehicle
[AthenaWeapon]
Damage=350
ROF=220
Range=10
MinimumRange=2
Projectile=
Speed=40
AC.Laser=Yes ;If athena needs laser flare "(no airstrike)before firing
AC.Delay= ;Minutes of Delay before fire
Report=
Warhead=IonCannonWH
IsHouseColor=false
LaserInnerColor = 255,0,0
LaserOuterColor = 20,40,40
LaserOuterSpread= 20,40,40
LaserDuration = 1
IsLaser=true
Tags for Athena Cannon Weapon:Deployed vehicle
[IronAttack]
Damage=150
ROF=400
Range=8 ;GEF Since we have a new long range gas effect now, might as well make the Chaos Drone only approach as much as it needs to in order to affect the target
Projectile=
Speed=30
Warhead=IronWH2
OmniFire=yes
Athena.
Athena.
FireOnce=yes ; Only fire once; don't stay in attack mission
Anim=IONBEAM
Projectile for Athena:Deployed vehicle
[IronAirburstP] ;this is transition between unit rocket and little missiles
Proximity=yes
Dropping=yes
Image=none
Ranged=yes
AA=yes
AG=yes
ROT=4
Blueprint information
- Status:
- Not started
- Approver:
- AlexB
- Priority:
- Undefined
- Drafter:
- Mr.Ion
- Direction:
- Needs approval
- Assignee:
- Renegade
- Definition:
- New
- Series goal:
- Proposed for indefinite-future
- Implementation:
- Not started
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
Just saying that both effects of Athena Cannon are already be fully doable with what YR and Ares has. Unless you are really set on making projectiles explode in the air (but that is a part of yet another, broader feature request). For just protecting targets, IronCurtain and AttachEffect are enough. - mevitar