CrateBeneath=true CrateBeneathIsMoney=true

Registered by Renegade

1. This doesn't work if the owner of said structure has no house.

2. It works obviously if it has a house which has a very useful side effect - donate powers possible and works with crates off. Unfortunatly a nasty side effect occurs if crates on.

1 extra crate is spawned on the map ignoring CrateMinimum=1

##### STEPS TO REPRODUCE #####
RULESMD

[GACNST]
SuperWeapon=DonateSpecial
SpySat=yes

; Donate logic
[DUMMY]
Name=Placeholder
Strength=1
Armor=special_2
RadarVisible=no
RadarInvisible=yes
Primary=none
Selectable=no
ClickRepairable=no
Artillary=yes
Repairable=no
LegalTarget=no
Insignificant=yes
Nominal=no
TechLevel=-1
Adjacent=0
BaseNormal=no
Sight=0
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
DieSound=CrateMoney
Cost=0
Points=0
Power=0
Capturable=false
Spyable=false
Crewed=no
ThreatPosed=0
SpecialThreatValue=1
CrateBeneath=true
CrateBeneathIsMoney=true
AIBuildThis=no

[DonateSpecial]
UIName=NOSTR:Donate
Name=Donate
IsPowered=false
RechargeTime=.5
Type=UnitDelivery
SW.Deliver=DUMMY
SW.DeliverBuildups=no
Money.Amount=-2000
SidebarImage=XXXICON
FlashSidebarTabFrames=0
ShowTimer=no
DisableableFromShell=no
AIDefendAgainst=no
Action=Custom
Cursor.Frame=480
Cursor.Count=9
Cursor.Interval=2
Cursor.MiniFrame=42
Cursor.MiniCount=10

ARTMD

[DUMMY]
Foundation=1x1
ActiveAnim=KILLANIM

[KILLANIM]
Image=NULL
Damage=1000

Play a map and keep on spamming this super weapon and check the number of crates on map which are randomly generated. It will go further then one.

##### ADDITIONAL INFORMATION #####
CrateBeneath=true CrateBeneathIsMoney=true should not affect

CrateMinimum=1

Blueprint information

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Priority:
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Drafter:
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Direction:
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Definition:
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Implementation:
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Milestone target:
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