Researches
I was thinking about an idea to give a new bit of life to the Prerequisite mechanic. Researches, unlike upgrades you don't apply them to buildings and they don't need a construction yard. Feel Free to tinker with the idea. After building it would either blackout (to show it's been researched) or disappear, these would be put in the armory tab below superweapons. (since you can move defenses to structures)
[General]
DefaultEVAResea
ResearchBlackou
[StealthResearch]
UIName=
Cameo=StealthIcon
Cost=200
Prerequisite=GATECH
NegativePrerequ
[MindResearch]
UIName=Name:MindRes
Cameo=MindIcon
Cost=350
Prerequisite=
NegativePrerequ
[UNIT]
...
Upgrades=yes
Upgrade1Researc
Upgrade1Unit=SUNIT
Upgrade2Researc
Upgrade2Unit=MUNIT
...
[UNIT2]
...
Prerequisite=
...
This allows unlocking of units via research and upgrades the unit with new properties.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by