Add a 'Death Timer' function for units so that they take damage over time
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Renegade
As soon as a unit is created (e.g. through mutation, or built at a Barracks) it starts taking damage.
[MYUNIT]
Strength=200
ProduceDeathAmo
ProduceDeathDel
So this unit would die after 1000 frames (or less if it actually gets attacked as well)
This would be quite a versatile option (MAD tanks, zombies, etc)
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Bug #895040: Add a 'Death Timer' function for units so that they take damage over time | Fix Released |
Sprints
Whiteboard
(?)