Restore TS berzerk logic
Registered by
Renegade
It would be nice to restore berzerk logic from TS.
For you who doesnt know what that is. When a infantry with Cyborg=yes have 50% health left, it become nuts and start attacking everyone(that include yourself and allieds).
I think TS's berzerk logic is to hardcoded, example what if we want a robot that doesnt bersek when it have 50% health, but when it have 20%? Or what if we want a smart robot(a cyborg that doesnt berzek, berzerk logic should split from Cyborg= tag)?
##### ADDITIONAL INFORMATION #####
[ROBOTGUY]
Cyborg=yes;Not really needed
AllowBerzerk=
BerzerkWhen=
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
(?)