Restore TS berzerk logic

Registered by Renegade

It would be nice to restore berzerk logic from TS.
For you who doesnt know what that is. When a infantry with Cyborg=yes have 50% health left, it become nuts and start attacking everyone(that include yourself and allieds).
I think TS's berzerk logic is to hardcoded, example what if we want a robot that doesnt bersek when it have 50% health, but when it have 20%? Or what if we want a smart robot(a cyborg that doesnt berzek, berzerk logic should split from Cyborg= tag)?

##### ADDITIONAL INFORMATION #####
[ROBOTGUY]
Cyborg=yes;Not really needed
AllowBerzerk=yes;Allow it to berzerk
BerzerkWhen=.2;Start berzerk when it have 20% health left.

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