Sonar Pulse effect on warheads

Registered by Renegade on 2011-12-04

I like that the Sonar Pulse was added as a superweapon, but I think it'd be nice to also have it as a warhead effect. This could be used for creating a deploy attack for subs that acts as an actual sonar, rather than having sensors on subs. Could create some pretty interesting naval battles with it.

Would also be nice if, in conjunction with http://bugs.renegadeprojects.com/view.php?id=525 , you could define what types of stealth are affected by this warhead. IE: PulseAffects.*, where * is the name of the custom stealth type (Dunno if I'm using .'s right, but I figured it's appropriate... please don't kill me). This could allow for different methods of revealing stealth, rather than just having a unit be within a certain range.

Blueprint information

Status:
Started
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.e
Implementation:
Beta Available
Milestone target:
milestone icon 0.e
Started by
AlexB on 2017-09-13

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