Allow modders to choose what happens to a parasite when a host vehicle is destroyed

Registered by Renegade

Currently, when a host vehicle is destroyed by something other then the parasite, the parasite dies. Always. There should be an option to allow the parasite to come out unharmed or with some health gone.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Drafting
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Whiteboard

Whether the parasite dies or not is decided by SuppressionThreshold (parasite survives if nothing hits the host for over this value). However surviving with less hp can't be done. -GenesisAria

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.