Allow modders to choose what happens to a parasite when a host vehicle is destroyed
Registered by
Renegade
Currently, when a host vehicle is destroyed by something other then the parasite, the parasite dies. Always. There should be an option to allow the parasite to come out unharmed or with some health gone.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Bug #896306: Allow modders to choose what happens to a parasite when a host vehicle is destroyed | New |
Sprints
Whiteboard
Whether the parasite dies or not is decided by SuppressionThre
(?)