Rewire "DigSound" and "NukeSiren"
Registered by
Renegade
In RA2 and YR, the "DigSound=" statement in the [AudioVisual] section defines the sound to be played when a nuclear missile is incoming. Could you rewire the DigSound= to its original function (in TS, DigSound is the sound played when a unit with burrowing locomotor digs into or out of the ground) and create a new "NukeSiren=" statement which defines the NukeSiren?
Blueprint information
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- Not started
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- Undefined
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Whiteboard
(?)