Chrono Prison logic visual enhancement suggestion
I was working on a promo thing for Ares and I wanted to showcase the new Chrono Prison logic, when I got this idea while doing the unit release part.
Basically, Chrono Prison sucks enemy units in (traps them in a vortex or something) and you can call the CHRP to deploy and release trapped units. However, currently it just releases those units as if the CHRP was an ordinary transport ("prisoners" appear from the back of the unit) which in my opinion doesn't do Chrono Prison's justice.
My suggestion is to make units which are being released appear instantly next to the Chrono Prison unit, using the chronosphere effect (warp-away or whatever it's called).
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