WaterState=
Registered by
Renegade
Basically, the string for WaterState= would be another unit, which determines the unit's attributes.
For example, if I want my SEAL to swim underwater (cloaked) I'd have to make him permenantly cloaked. However, with this tag;
[GHOST]
WaterState=GHOSTW
Speed=4
[GHOSTW]
Cloak(or whatever it was)=yes
Speed=6
The SEAL would only cloak when in water. Additionally, it'd be faster in water than on land. Hope this is as clear as it is in my mind.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
(?)