WaterState=

Registered by Renegade

Basically, the string for WaterState= would be another unit, which determines the unit's attributes.

For example, if I want my SEAL to swim underwater (cloaked) I'd have to make him permenantly cloaked. However, with this tag;
[GHOST]
WaterState=GHOSTW
Speed=4

[GHOSTW]
Cloak(or whatever it was)=yes
Speed=6

The SEAL would only cloak when in water. Additionally, it'd be faster in water than on land. Hope this is as clear as it is in my mind.

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