Money Conversion

Registered by Renegade

The ability for certain warheads to convert a certain amount of the unit's cost to money when the victim unit dies.

Application 1: Harvest units, making a combat based faction

Application 2: Make some units cost money when killing an enemy (by setting the percentage to negative values)

##### ADDITIONAL INFORMATION #####
I think it could be done through:

[warhead]
moneyconversion.percentage= ;percentage of the victim's cost converted to money
moneyconversion.gradient= ;Boolean, if set to yes, money is gotten through doing damage, if no, all money is gotten on the victims death

[technotype]
Immunetomoneyconversion=

[General]
aircrafttypes.immunetomoneyconversion=
buildingtypes.immunetomoneyconversion=
unittypes.immunetomoneyconversion=
infantrytypes.immunetomoneyconversion=

Blueprint information

Status:
Started
Approver:
Graion Dilach
Priority:
Medium
Drafter:
None
Direction:
Needs approval
Assignee:
Graion Dilach
Definition:
Approved
Series goal:
Accepted for 0.5
Implementation:
Beta Available
Milestone target:
milestone icon outdated-0.6
Started by
Graion Dilach

Related branches

Sprints

Whiteboard

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.