SW.AffectsTarget=notself

Registered by Renegade

Example: I want to create an structure that activates the ForceShield via AutoFire, SelfTargeting around but does not affect itself. ATM it is not possible. There are several other instances in which one would not like the SW building affect itself so a new option for the AffectsTarget would be useful.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
Chanterier
Direction:
Needs approval
Assignee:
None
Definition:
Drafting
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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