SW.AffectsTarget=notself
Registered by
Renegade
Example: I want to create an structure that activates the ForceShield via AutoFire, SelfTargeting around but does not affect itself. ATM it is not possible. There are several other instances in which one would not like the SW building affect itself so a new option for the AffectsTarget would be useful.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Chanterier
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
(?)