FactoryOwners.HaveAllPlans but not permanently

Registered by FELITH on 2018-03-16

if the building has FactoryOwners.HaveAllPlans.Impermanent=yes
whenever the building you captured has been destroyed you will lose All Plans from the building's owner.
default to no

Blueprint information

Status:
Started
Approver:
AlexB
Priority:
Low
Drafter:
FELITH
Direction:
Approved
Assignee:
AlexB
Definition:
New
Series goal:
None
Implementation:
Beta Available
Milestone target:
None
Started by
AlexB on 2018-07-24

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If I'm not mistaken, that is just the normal FactoryOwner feature, as if FactoryOwners.HaveAllPlans=no: it will count the plans as long as the building is owned; the owned building satisfies the country requirement. When the building is destroyed or captured by someone else, you don't satisfy the requirements any more. Or am I misunderstanding something? --AlexB

FactoryOwners.HaveAllPlans=yes ; ex: I set this into conyard when I captured that conyard. I'll be getting all factory plans from conyard's owner. this means, I can train tanks,infantry,ship that having FactoryOwner=<conyard's country I captured> even I didn't capture any factory from the FactoryOwner's requirement, you can't train those if you set FactoryOwners.HaveAllPlans=no. the problem is when I captured building with FactoryOwners.HaveAllPlans=yes, the effect will last forever even that building is destroyed or repacked. --FELITH

I added a new tag called FactoryOwners.HasAllPlans=yes (note it's Has, not Have). If set, it ignores the Factory= setting on th building and acts as if it is any factory. This has the same effect as FactoryOwners.Permanent=yes (previously called FactoryOwners.HaveAllPlans=), but isn't permanent. If the building is lost, the effect will be gone, too. --AlexB

(?)

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