Experience from friendlies.
Registered by
Renegade
What can I say, I'm in one of those make-strange-
This time, a feature to enable certain units to gain experience from destroying friendly units.
Yes, I know, that sounds abominable. Feel free to quake in your boots.
My analogy would be a kind of assimilator unit, it gains experience from destroying units, friendly and foe alike, until it is promoted and (through the I-think-
Basically, a simple tag on the unit:
Unit.ExpFromAll
Or something along those lines.
Quaking time over.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
(?)