Extend the EMP logic

Registered by Renegade

Some features for an extended logic. Write down some more!

The EMP logic should support TypeImmune=. If a unit has a weapon that has an EMEffect=yes warhead, type immunity should not affect it. (Tiberian Sun way.)
- AND/OR -
There should be a [TechnoType] tag ImmuneToEMP=yes/no (default: no) that controls whether a unit can be EMP'd. (This would be more flexible.)
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Stacking should not be the default. Duration should not stack, if this is not wanted. This has already been proposed as Duration.Cap.
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A way to remove the EMEffect would be nice. Decreasing the time could be realised by negative durations. An additional Cap=0 would remove it completely.
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Buildings should show a sign of the EMP effect like the EMPulseSparkles or display dimmed.

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