Auto Deploy for human players

Registered by Renegade on 2011-12-04

I've tried to make a paradropped vehicle deploy into a building upon landing using DeploysInto=, DeployToFire=yes, AttackFriendlies=yes,CanPassiveAquire=yes with a weapon that has Range=255. The idea is upon landing, the unit will Deploy Into it's specified building using DeployToFire=yes, however it wont. It wont acquire any targets by itself using CanPassiveAquire=yes. Some how I believe DeployToFire= is preventing it from doing so. If I remove the DeployToFire= tag it will acquire a target. So was wondering if it's not to much of a pain in the arse if this can be fixed. Or possibly add a new
[UNIT]
AutoDeploy= yes/no tag?

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