It should be possible for the ingame "wind" to change over time

Registered by Renegade

Currently, particles with WindEffect tend to float at a constant velocity in a constant direction. It should be possible to specify the frequency and energy of making this "wind" change at runtime, like in Worms, where the wind randomly switches direction and power.

##### ADDITIONAL INFORMATION #####
Currently thinking of:

[WindEffects]
ChangeFrequency = 900 ; try and change the effects every x frames
ChanceOfDirectionChange = 100 ; x / 100 odds of changing to a random direction every ^ frames
ChanceOfEnergyChange = 100 ; x / 100 odds of changing energy every ^^ frames
MaxEnergy = 185 ; x / 100 = max random multiplier to [Particle]WindEffect if changing, e.g. "wind can speed up to at most 185/100ths of its average force"
MinEnergy = 10 ; x / 100 = min random multiplier to [Particle]WindEffect if changing , e.g. 10 means "wind can drop down to 10/100ths of its average force"

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
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Definition:
Drafting
Series goal:
None
Implementation:
Unknown
Milestone target:
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