It should be possible for the ingame "wind" to change over time
Currently, particles with WindEffect tend to float at a constant velocity in a constant direction. It should be possible to specify the frequency and energy of making this "wind" change at runtime, like in Worms, where the wind randomly switches direction and power.
##### ADDITIONAL INFORMATION #####
Currently thinking of:
[WindEffects]
ChangeFrequency = 900 ; try and change the effects every x frames
ChanceOfDirecti
ChanceOfEnergyC
MaxEnergy = 185 ; x / 100 = max random multiplier to [Particle]
MinEnergy = 10 ; x / 100 = min random multiplier to [Particle]
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by