Multiple Voxel-Turrets (Battleships like in RA2)

Registered by Renegade

code for the Art could be like this

[...]
NumberOfTurrets=[n]
TurretOffset[n]=
PrimaryFLH[n]=
SecondaryFLH[n]=
CustomTurretArt=yes/no (no will use same turret voxel for all Turrets)
;if yes ^
TurretArt[n]=blablatur.vxl

[n] stands for Turret Number

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