Blueprint workload

This page lists the specifications that Ares Collaborators is expected to work on, or is its creator.

Ares Collaborators is not currently responsible for any specifications that meet your criteria.

Team member workload

The following people are all members of the Ares Collaborators team in Launchpad. We list each of their specification workloads so that you can get a sense of the overall workload balance.

13 of 3 results

Ares Testing Corps has no outstanding specifications.

Nighthawk has no outstanding specifications.

Renegade's specifications:

Priority Specification Definition Delivery Assign Draft Approve
5 Essential manual 0 Approved 8 Beta Available      
4 High decorators 3 Drafting 1 Not started X X  
4 High guard-area-for-aircraft 3 Drafting 3 Needs Infrastructure      
4 High savegames 4 Discussion 1 Not started      
3 Medium add-the-bounty-logic 0 Approved 8 Beta Available      
3 Medium money-conversion 0 Approved 8 Beta Available      
2 Low allow-different-ifv-names 0 Approved 8 Beta Available      
2 Low allow-warheads-to-temporarily-change-the-lighting 0 Approved 8 Beta Available      
2 Low more-ifv-modes-weapons-turrets 0 Approved 8 Beta Available      
2 Low movies-list-is-hard-coded 0 Approved 8 Beta Available      
2 Low new-variant-on-the-soviet-battle-bunker-code-tunnels 0 Approved 8 Beta Available      
2 Low sonar-pulse-effect-on-warheads 0 Approved 8 Beta Available      
2 Low warheads-unit-flash 0 Approved 8 Beta Available      
2 Low a-way-to-be-able-to-deploy-vehicle-hijackers-out-of-a-hijacked-vehicle 3 Drafting 4 Blocked      
2 Low alternative-multiplayer-server-support 3 Drafting 1 Not started X X X
2 Low graphical-stuff-to-make-soldiers-partially-visible-in-trenches 3 Drafting 1 Not started   X  
2 Low tcp-ip-based-multiplayer-games 3 Drafting 1 Not started X X X
2 Low allow-customisation-of-the-flh-of-spawned-aircraft-hornets 4 Discussion 1 Not started      
2 Low alternative-voxels-for-damaged-states 4 Discussion 1 Not started X X X
2 Low passenrger-ejection-throw-weapon 4 Discussion 1 Not started      
2 Low rewrite-the-crate-bonus-logic 4 Discussion 1 Not started      
1 Undefined a-new-way-of-defining-powerplants 3 Drafting 0 Unknown      
1 Undefined a-secret-lab-option-to-modify-all-of-your-units-on-the-battlefield 3 Drafting 0 Unknown      
1 Undefined ability-for-weapons-selected-by-range-rather-than-primary-secondary 3 Drafting 0 Unknown      
1 Undefined ability-to-merge-unmerge-units 3 Drafting 0 Unknown      
1 Undefined ability-to-save-random-maps-as-normal-maps 3 Drafting 0 Unknown      
1 Undefined active-protection-systems 3 Drafting 0 Unknown      
1 Undefined add-a-death-timer-function-for-units-so-that-they-take-damage-over-time 3 Drafting 0 Unknown      
1 Undefined add-a-new-sw-ai-targetting-method-random 3 Drafting 0 Unknown      
1 Undefined add-additional-high-bridge-tile-sets 3 Drafting 0 Unknown      
1 Undefined add-radimmune-to-possible-veteran-elite-abilities 3 Drafting 0 Unknown      
1 Undefined add-rmgmd.ini-controls-for-desert-maps 3 Drafting 0 Unknown      
1 Undefined add-support-for-more-sound-channels 3 Drafting 0 Unknown      
1 Undefined ai-building-firebases-next-to-structures 3 Drafting 0 Unknown      
1 Undefined ai-targeting 3 Drafting 0 Unknown      
1 Undefined aircraft-.shp-s 3 Drafting 0 Unknown      
1 Undefined aisafedistance-tag-should-be-split 3 Drafting 0 Unknown      
1 Undefined allow-adding-new-sides 3 Drafting 0 Unknown      
1 Undefined allow-buildings-to-decloak-and-fire-upon-cloaked-units 3 Drafting 12 Informational      
1 Undefined allow-deploytoland-to-work-on-jumpjets-esp-infantry-like-the-rocketeer 3 Drafting 0 Unknown      
1 Undefined allow-freeunit-to-take-any-unit-not-just-vehicles 3 Drafting 0 Unknown      
1 Undefined allow-genericwarhead-to-accept-weapontype 3 Drafting 0 Unknown      
1 Undefined allow-infinite-extra-palettes-for-buildings-and-infantry 3 Drafting 0 Unknown      
1 Undefined allow-modders-to-choose-what-happens-to-a-parasite-when-a-host-vehicle-is-destroyed 3 Drafting 0 Unknown      
1 Undefined allow-modders-to-choose-what-happens-to-parasites-if-the-host-heals 3 Drafting 0 Unknown      
1 Undefined allow-shp-vehicle-units-to-use-a-sequence-like-infantry-units-do 3 Drafting 0 Unknown      
1 Undefined allow-the-addition-of-add-more-crate-types 3 Drafting 0 Unknown      
1 Undefined allow-the-creation-of-custom-radiation-types 3 Drafting 0 Unknown      
1 Undefined allow-units-to-turn-into-other-units-upon-promotion 3 Drafting 0 Unknown      
1 Undefined allowing-ai-to-have-scripts-to-attack-specific-units-vehicle-infantry 3 Drafting 0 Unknown      
1 Undefined alternate-deathweapon-on-an-active-sw 3 Drafting 0 Unknown      
1 Undefined auto-deploy-for-human-players 3 Drafting 0 Unknown      
1 Undefined bridges 3 Drafting 0 Unknown      
1 Undefined buildings-that-can-upgrade-units 3 Drafting 0 Unknown      
1 Undefined campaign-buttons-+-mission-selection-enhancements 3 Drafting 0 Unknown      
1 Undefined cannot-target-this-function-for-custom-cursors 3 Drafting 0 Unknown      
1 Undefined chrono-prison-logic-visual-enhancement-suggestion 3 Drafting 0 Unknown      
1 Undefined chrono-sphere-designate-source-animation-should-be-displayed-to-allies 3 Drafting 0 Unknown      
1 Undefined complete-burow-logic 3 Drafting 0 Unknown      
1 Undefined costum-mouse-coursor 3 Drafting 0 Unknown      
1 Undefined cratebeneath-true-cratebeneathismoney-true 3 Drafting 0 Unknown      
1 Undefined custom-storms 3 Drafting 0 Unknown      
1 Undefined custom-unit-exit-direction-path 3 Drafting 0 Unknown      
1 Undefined deglobalise-chronotrigger-etc 3 Drafting 0 Unknown      
1 Undefined deployable-warheads 3 Drafting 0 Unknown      
1 Undefined different-cameo-backgrounds-for-left-right-column-cameos 3 Drafting 0 Unknown      
1 Undefined dock-to-unload-passengers-logic 3 Drafting 0 Unknown      
1 Undefined drain-weapon-with-ranged-weapon-dont-work 3 Drafting 0 Unknown      
1 Undefined dune-starports 3 Drafting 0 Unknown      
1 Undefined emp-on-factory-barracks 3 Drafting 0 Unknown      
1 Undefined enable-custom-palettes-for-any-shp-object 3 Drafting 0 Unknown      
1 Undefined enable-customization-of-special-weapon-colors 3 Drafting 0 Unknown      
1 Undefined enable-enterwatersound-leavewatersound-for-vehicletypes 3 Drafting 0 Unknown      
1 Undefined enable-the-generation-of-urban-areas-and-add-a-checkbox-to-control-it 3 Drafting 0 Unknown      
1 Undefined enable-webguy-from-ts-fs 3 Drafting 0 Unknown      
1 Undefined enhancement-to-rad-beams-ability-to-draw-more-than-one-at-a-time 3 Drafting 0 Unknown      
1 Undefined enhancement-to-superweapons-multifire-and-targetself 3 Drafting 0 Unknown      
1 Undefined error-id-10.t-pebkac 3 Drafting 0 Unknown      
1 Undefined eva-alert-like-createsound-on-unit-deploy 3 Drafting 0 Unknown      
1 Undefined experience-from-friendlies 3 Drafting 0 Unknown      
1 Undefined extend-prism-forwarding 3 Drafting 0 Unknown      
1 Undefined extend-the-emp-logic 3 Drafting 0 Unknown      
1 Undefined extending-upgrades-to-include-documented-limits 3 Drafting 0 Unknown      
1 Undefined fix-and-improve-dropship-loadout 3 Drafting 0 Unknown      
1 Undefined fix-powered-units-bug 3 Drafting 0 Unknown      
1 Undefined fix-so-rof-0-work 3 Drafting 0 Unknown      
1 Undefined flagging-weapons 3 Drafting 0 Unknown      
1 Undefined gamemode-specific-ai-code 3 Drafting 0 Unknown      
1 Undefined gap.reveal 3 Drafting 0 Unknown      
1 Undefined garrison-clearing-projectiles 3 Drafting 0 Unknown      
1 Undefined gattling-cycle 3 Drafting 0 Unknown      
1 Undefined have-a-weapon-warhead-tweak-that-allows-the-flipping-of-tanks-by-area-effect-weapons 3 Drafting 0 Unknown      
1 Undefined hulk-transformation-logic 3 Drafting 0 Unknown      
1 Undefined ie-helper 3 Drafting 0 Unknown      
1 Undefined if-you-have-more-than-50-units-you-cant-find-units-in-crate 3 Drafting 0 Unknown      
1 Undefined implement-weapon-allowedstates-to-simplify-weapon-selection 3 Drafting 0 Unknown      
1 Undefined implement-weapon-allowedtargets 3 Drafting 0 Unknown      
1 Undefined implement-working-ice-logic 3 Drafting 0 Unknown      
1 Undefined improved-overriding-of-multiplayerdialogsettings-in-custom-game-modes 3 Drafting 0 Unknown      
1 Undefined increased-ally-sharability 3 Drafting 0 Unknown      
1 Undefined individual-hover-settings 3 Drafting 0 Unknown      
1 Undefined infiltration-types 3 Drafting 0 Unknown      
1 Undefined ini-section-includes-section-templates 3 Drafting 0 Unknown      
1 Undefined iron-curtain-protection-should-affect-infantry-with-cyborg-yes 3 Drafting 0 Unknown      
1 Undefined ironcurtaincolor-to-warhead 3 Drafting 0 Unknown      
1 Undefined ischargeturret-forces-the-unit-to-only-have-one-weapon 3 Drafting 0 Unknown      
1 Undefined ispermaprerequisite-ispermanegativeprerequisite 3 Drafting 0 Unknown      
1 Undefined it-should-be-possible-for-the-ingame-wind-to-change-over-time 3 Drafting 0 Unknown      
1 Undefined jumpjet-balloon-hover-vehicles-and-passengers 3 Drafting 0 Unknown      
1 Undefined leech-weapons 3 Drafting 0 Unknown      
1 Undefined make-demand-free-load-buildup-be-loaded-from-the-ini-again 3 Drafting 0 Unknown      
1 Undefined make-parallel-ai-queues-customizable-by-difficulty 3 Drafting 0 Unknown      
1 Undefined make-psychicdetectionradius-flag-affect-infantry-and-vehicles-not-just-structures 3 Drafting 0 Unknown      
1 Undefined make-teamtalk-messages-look-different 3 Drafting 0 Unknown      
1 Undefined make-the-units-fire-two-weapons-at-same-time 3 Drafting 0 Unknown      
1 Undefined making-building-glow-+-line-effect-for-airstrike-optional 3 Drafting 0 Unknown      
1 Undefined map-trigger-action-to-fire-any-targetable-superweapon-at-a-given-waypoint 3 Drafting 0 Unknown      
1 Undefined mirage-logic-expansion 3 Drafting 0 Unknown      
1 Undefined mlrs-beacon 3 Drafting 0 Unknown      
1 Undefined morale-bravery-panic-system 3 Drafting 0 Unknown      
1 Undefined more-than-two-weapons-on-a-unit 3 Drafting 0 Unknown      
1 Undefined multiplayer-games-about-ai 3 Drafting 0 Unknown      
1 Undefined multiple-types-considered-as-one-class-to-selection-and-buildlimit 3 Drafting 0 Unknown      
1 Undefined multiple-voxel-turrets-battleships-like-in-ra2 3 Drafting 0 Unknown      
1 Undefined new-ai-script 3 Drafting 0 Unknown      
1 Undefined new-ai-trigger-type 3 Drafting 0 Unknown      
1 Undefined new-tiberium-ore-tree-types 3 Drafting 0 Unknown      
1 Undefined new-warhead-option-demindcontrol 3 Drafting 0 Unknown      
1 Undefined new-weapon-options-cloak.-and-decloak 3 Drafting 0 Unknown      
1 Undefined noammoalt-or-even-noammoclass 3 Drafting 0 Unknown      
1 Undefined open-topped-units-do-not-decloak-when-their-passengers-fire 3 Drafting 0 Unknown      
1 Undefined optional-prerequisite.negative-eva-modification 3 Drafting 0 Unknown      
1 Undefined parachuted-yes 3 Drafting 0 Unknown      
1 Undefined paradrop-style-war-factory 3 Drafting 0 Unknown      
1 Undefined proposal-of-radical-alteration-of-paradrop-code 3 Drafting 0 Unknown      
1 Undefined ra1-like-mission-features 3 Drafting 0 Unknown      
1 Undefined radiation-doesn-t-affect-buildingtypes 3 Drafting 0 Unknown      
1 Undefined re-enable-create-shroud-regrowth-and-fog-of-war 3 Drafting 0 Unknown      
1 Undefined re-enable-mine-layer-logic 3 Drafting 0 Unknown      
1 Undefined re-enable-original-cloning-vats-behaviour 3 Drafting 0 Unknown      
1 Undefined re-enable-sellunit-but-have-it-more-customisable-see-description 3 Drafting 0 Unknown      
1 Undefined re-enable-the-emeffect 3 Drafting 0 Unknown      
1 Undefined re-enable-unused-crate-bonus 3 Drafting 0 Unknown      
1 Undefined real-aircraft-take-off-feature 3 Drafting 0 Unknown      
1 Undefined remove-hardcoding-of-robot-control-center 3 Drafting 0 Unknown      
1 Undefined replay-system-at-least-a-basic-one 3 Drafting 0 Unknown      
1 Undefined researches 3 Drafting 0 Unknown      
1 Undefined restore-ts-berzerk-logic 3 Drafting 0 Unknown      
1 Undefined reuse-10 3 Drafting 0 Unknown      
1 Undefined reuse-11 3 Drafting 0 Unknown      
1 Undefined reuse-12 3 Drafting 0 Unknown      
1 Undefined reuse-13 3 Drafting 0 Unknown      
1 Undefined reuse-14 3 Drafting 0 Unknown      
1 Undefined reuse-15 3 Drafting 0 Unknown      
1 Undefined reuse-16 3 Drafting 0 Unknown      
1 Undefined reuse-17 3 Drafting 0 Unknown      
1 Undefined reuse-19 3 Drafting 0 Unknown      
1 Undefined reuse-20 3 Drafting 0 Unknown      
1 Undefined reuse-21 3 Drafting 0 Unknown      
1 Undefined reuse-8 3 Drafting 0 Unknown      
1 Undefined reuse-9 3 Drafting 0 Unknown      
1 Undefined reverse-engineering-logic 3 Drafting 0 Unknown      
1 Undefined rewire-digsound-and-nukesiren 3 Drafting 0 Unknown      
1 Undefined rewrite-extend-map-scripting-logic-to-support-multiplay-houses 3 Drafting 0 Unknown      
1 Undefined rewrite-technoclass-selectweapon-to-make-use-of-more-than-two-weapons 3 Drafting 0 Unknown      
1 Undefined rewrite-weaponcount-and-associated-loader-code-to-load-unlimited-weapons-instead-of-18 3 Drafting 0 Unknown      
1 Undefined set-count-of-instances-of-certain-building-type-necessary-to-be-owned-to-fulfill-prereq 3 Drafting 0 Unknown      
1 Undefined show-damage-number-when-unit-get-hit-by-weapon 3 Drafting 0 Unknown      
1 Undefined shp-unit-improvements 3 Drafting 0 Unknown      
1 Undefined slaves 3 Drafting 0 Unknown      
1 Undefined some-ways-to-modify-the-accuracy-of-an-weapon 3 Drafting 0 Unknown      
1 Undefined stealth-units-should-not-be-transparent 3 Drafting 0 Unknown      
1 Undefined superweapon-scatter 3 Drafting 0 Unknown      
1 Undefined support-for-16-bit-shps 3 Drafting 0 Unknown      
1 Undefined sw.affectstarget-notself 3 Drafting 0 Unknown      
1 Undefined tech-level-slider 3 Drafting 0 Unknown      
1 Undefined temporal-deglobalization 3 Drafting 0 Unknown      
1 Undefined there-is-no-secondary-fire-sequence-for-infantry-in-the-water 3 Drafting 0 Unknown      
1 Undefined toggle-power-button-in-the-bottom-ui-bar 3 Drafting 0 Unknown      
1 Undefined tooltips-expansion 3 Drafting 0 Unknown      
1 Undefined trenches 3 Drafting 0 Unknown      
1 Undefined ts-firestorm-defence 3 Drafting 0 Unknown      
1 Undefined unhardcoding-urban-combat-values 3 Drafting 0 Unknown      
1 Undefined unit-de-evolution-upon-death 3 Drafting 0 Unknown      
1 Undefined unit-go-through-war-factory-when-it-comes-out-the-war-factory-and-control-it-to-the-transport 3 Drafting 0 Unknown      
1 Undefined units-to-be-stunnable-by-a-stun-weapon 3 Drafting 0 Unknown      
1 Undefined urban-combat-damage-model-overhaul 3 Drafting 0 Unknown      
1 Undefined use-buffers-to-process-graphics 3 Drafting 0 Unknown      
1 Undefined varients-on-charges-and-gattling-logic-for-infantry 3 Drafting 0 Unknown      
1 Undefined various-random-map-generator-improvements 3 Drafting 0 Unknown      
1 Undefined vehicle-husk-and-maybe-building-ones 3 Drafting 0 Unknown      
1 Undefined veterantanyanaked 3 Drafting 0 Unknown      
1 Undefined voice-for-vehicle-hijack-command 3 Drafting 0 Unknown      
1 Undefined voxel-animations-and-drawing 3 Drafting 0 Unknown      
1 Undefined vtol-aircraft-go-through-building-s 3 Drafting 0 Unknown      
1 Undefined warheads-residual-damage 3 Drafting 0 Unknown      
1 Undefined waterstate 3 Drafting 0 Unknown      
1 Undefined waypoint-mode-aircrafts 3 Drafting 0 Unknown      
1 Undefined weapons-affecting-units-attacking-a-target 3 Drafting 0 Unknown      
1 Undefined weather-effects 3 Drafting 0 Unknown      
1 Undefined when-carryall-lift-a-vehicle-and-die-vehicle-deathweapon-is-ignored 3 Drafting 0 Unknown      
1 Undefined whiteboy-bug-fix 3 Drafting 0 Unknown      
1 Undefined world-in-conflict-airstrike-style 3 Drafting 0 Unknown      
1 Undefined evil-carryalls 4 Discussion 0 Unknown X X  
1 Undefined athena-cannon 5 New 1 Not started X    
13 of 3 results