4
High
|
Break Previous Cursor Definitions
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
4
High
|
Breaking changes to ArmorTypes
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
4
High
|
Breaking changes to UnitDelivery SW
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
A way to combine Abduction weapons with Temporal warheads
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Civilian vehicles should not be driveable when there is no KillDriver.Owner=civilian
|
0
Approved
|
11
Implemented
|
AlexB
|
Mustafa Alperen SEKİ
|
AlexB
|
2
Low
|
Ability to set an ivan bomb explode on sell
|
0
Approved
|
11
Implemented
|
AlexB
|
Mustafa Alperen SEKİ
|
AlexB
|
2
Low
|
Additional Unit Cursors
|
0
Approved
|
11
Implemented
|
AlexB
|
|
AlexB
|
2
Low
|
Allow modders to choose how many of a certain building each type of AI can build Easy medium hard
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
AmbientDamage=0 Railguns
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Buildup and Sell Time per Building
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Optionally Consider Health for Temporal Weapons
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Custom Cursors on normal Weapons
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Dig Animation and Sound
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Customizable Fall Rates
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Repair mode tweak for buildings
|
0
Approved
|
11
Implemented
|
AlexB
|
Roman
|
AlexB
|
2
Low
|
Turn Off the Iron Curtain Flash
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Modification to custom mouse pointers logic.
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
TeamTypes should use the Country's Paradrop Plane
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Ability to attach an "Deathbomb" to an enemy and remotely activate it.
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Pre-deployed MCVs in Multiplayer Games
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
RandomSelectionWeight for AI
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Starting Units Customization
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Tracking Bug for Custom Cursors
|
0
Approved
|
12
Informational
|
|
|
|
2
Low
|
Separate TurretROT
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Unhardcore Organic and Mechanical warheads
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
deuelopment for ai.
|
6
Superseded
|
12
Informational
|
AlexB
|
|
|
1
Undefined
|
request for AI make AI build a specific building and (how many) of that building example [AMRADR] AIforceBuildThis=yes,no ;force ai to build this building AIBuildThisNum=0,1,100 ;ect. how many buildings of this type of building i will build?
|
6
Superseded
|
12
Informational
|
AlexB
|
KOYK
|
AlexB
|