Optionally Consider Health for Temporal Weapons

Registered by AlexB on 2017-05-19

[Warhead]Temporal.HealthFactor= (multiplier, defaults to 0.0)
How much the health is factored in when calculating the remaining warp value of the target. Valid range is 0.0 to 1.0 inclusive. 0.0 means health plays no role. 1.0 means the remaining warp is reduced proportionally to the target's health, down to 0.

Another way to look at it is that the remaining warp value is linearly decreased from full for completely healthy targets down by this value for a target that has no health left.

Blueprint information

Status:
Started
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.d
Implementation:
Beta Available
Milestone target:
milestone icon 0.d
Started by
AlexB on 2017-05-19

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