Additional Unit Cursors

Registered by Renegade on 2011-12-04

Basically, this would be another improvement on the new mouse cursors logic, allowing modders to specify custom move, deploy and attack-move cursors (the latter may not be as necessary), as well as the weapon cursors.
Example tags would be:
[UNIT]
CursorMove=
CursorNoMove=
CursorAttackMove=
CursorNoAttackMove=
CursorDeploy=
CursorNoDeploy=
Update:
Also, something I forgot to add to the request, Enter cursors:
CursorEnter=
CursorNoEnter=
For something like capturing a building or vehicle, or entering a civilian structure or a transport vehicle.

 would be an entry in the [MouseCursors] section (if you're sticking with such a system). This would allow for use of the old Chrono Move cursors in the mouse.sha file.

Also, on the weapon cursors, would it be possible to have the cursor read for the Secondary weapon as well? Currently only the Primary is read, the Secondary is ignored, and the Primary cursor is displayed instead.

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Not started
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Priority:
Undefined
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None
Direction:
Needs approval
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Definition:
Drafting
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None
Implementation:
Unknown
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