Modification to custom mouse pointers logic.
One thing that would be handy would be to allow modders to respecify the frames of existing actions using the new mouse pointers logic.
Taking the old RP logic as an example:
[MouseCursors]
ChronoSphere=
This could be used to re-enable the animated Chrono Sphere cursor. It could also be used to specify cursor frames for unused actions like Tote and Heal, which are currently both set to the same frame, therefore causing graphical issues whenever you have a Carry-all or Medic unit.
Blueprint information
Related branches
Sprints
Whiteboard
Implemented as:
[MouseCursors]
Name=frame,
This can be used to customize existing cursors. The names will be documented.
All tags for defining cursors have been changed to *only* accept names defined under the [MouseCursors] section.
There are some new default named cursors to represent special actions:
Tote: Carryall pickup cursor
TakeVehicle: used for VehicleThief and CanDrive capture actions
Sabotage: cursor for Saboteur infantry for blowing up a building
TogglePower: toggle power, obviously
NoTogglePower: when toggling power isn't possible
EngineerDamage: engineers can't capture yet if MultiEngineer is on
InfantryHeal: medic cursor
UnitRepair: mechanic cursor
-----
Confirmation on the related bug. -AlexB
Work Items
Dependency tree
* Blueprints in grey have been implemented.