Pre-deployed MCVs in Multiplayer Games

Registered by AlexB

This allows for countries to not have an MCV at the beginning of the match, as well as for game modes where the base locations are fixed. Also, the initial Construction Yard could be made different from the one obtainable later in the game. The feature works like in Siege game mode, but actually does support AI players.

[Country]StartInMultiplayer.WithConst= (boolean, defaults to no)
Whether this country shall start with the first buildable building from BuildConst instead of a unit from BaseUnit when starting a multiplayer match.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.d
Implementation:
Implemented
Milestone target:
milestone icon 0.d
Started by
AlexB
Completed by
AlexB

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Sprints

Whiteboard

Implemented as specified.

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17.157.1143, the tag functions properly, as described - mevitar

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Thank you! - AlexB

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