Break Previous Cursor Definitions
A collection of breaking changes from 0.C to 0.D regarding cursors:
The cursor definitions [SuperWeapon]Cursor and NoCursor no longer read the seven separate tags. All now take a single cursor name from the new [MouseCursors] list. Modders will have to convert their cursors to this new format. The default cursors have been updated to refer to existing cursors: Cursor defaults to Attack, NoCursor defaults to Disallowed.
The global tags EngineerDamageC
Whiteboard
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Work Items
Dependency tree
* Blueprints in grey have been implemented.