Allow modders to choose how many of a certain building each type of AI can build Easy medium hard
See the Additional Information section for actual INI code this will use
How about a Tag That allows you to choose what Setting it can be built by the AI Eg AIEasy=bool AIMedium=Bool AIHard=Bool This would allow things like clones to be used for the harder levals but for the easy Ai not. This would mean people who make there AI better would have an Easyer time making Easy Easy not hard.
Or On the actual build have
AIEasy= Number allowed to build and so on for Easy med Hard
##### ADDITIONAL INFORMATION #####
Will be implemented as:
[MayanPrismCannon]
AIBuildCount=0,1,2 ;number of instances of this building the AI will construct E,M,H, overrides AIBuildThis=
Blueprint information
Related branches
Related bugs
Bug #894909: Allow modders to choose how many of a certain building each type of AI can build Easy medium hard | Fix Released |
Sprints
Whiteboard
Let the AI build more than one building of each type. Additional buildings are not build one after another as a block right after the original building, but instead mix randomly with the structures planned to be built later in the build list.
Note that the order has been changed in the implementation to H,M,E.
[BuildingType]
The number of buildings the AI will build of this type depending on the difficulty. Order is hard to easy. Each value must be equal to or greater than 1.
[BuildingType]
The maximum number of extra buildings the AI can build of this type depending on the difficulty. Order is hard to easy. A random number of buildings will be build in addition to the ones from the normal build count. Each value must be equal to or greater than 0.
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Confirmations on the bug. - AlexB
Work Items
Dependency tree
* Blueprints in grey have been implemented.