Dig Animation and Sound

Registered by AlexB on 2017-05-19

Customizable Digging of Units Using the Subterranean Locomotor:
[TechnoType]DigIn= (animation, defaults to [AudioVisual]Dig)
The optional animation used when this unit digs into the ground.

[TechnoType]DigOut= (animation, defaults to [AudioVisual]Dig)
The optional animation used when this unit digs out of the ground.

[TechnoType]DigInSound= (sound entry, defaults to [AudioVisual]DigSound)
The optional sound played when this unit digs into the ground.

[TechnoType]DigOutSound= (sound entry, defaults to [AudioVisual]DigSound)
The optional sound played when this unit digs out of the ground.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.d
Implementation:
Implemented
Milestone target:
milestone icon 0.d
Started by
AlexB on 2017-05-19
Completed by
AlexB on 2017-06-10

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Sprints

Whiteboard

Implemented as specified.

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17.157.1143, above tags work properly, as described;
just a note: DigIn and DigInSound will play twice (first when the unit starts rotating before burrowing, second time when it will actually start to burrow), but it's something that happens even with default dig behavior (even without Ares), so i don't think it needs fixing - mevitar

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Thanks for testing! Yeah, it works in a way to play twice. That's just the normal game's behavior. I didn't change it. - AlexB

(?)

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