Dig Animation and Sound
Customizable Digging of Units Using the Subterranean Locomotor:
[TechnoType]DigIn= (animation, defaults to [AudioVisual]Dig)
The optional animation used when this unit digs into the ground.
[TechnoType]DigOut= (animation, defaults to [AudioVisual]Dig)
The optional animation used when this unit digs out of the ground.
[TechnoType]
The optional sound played when this unit digs into the ground.
[TechnoType]
The optional sound played when this unit digs out of the ground.
Whiteboard
Implemented as specified.
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17.157.1143, above tags work properly, as described;
just a note: DigIn and DigInSound will play twice (first when the unit starts rotating before burrowing, second time when it will actually start to burrow), but it's something that happens even with default dig behavior (even without Ares), so i don't think it needs fixing - mevitar
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Thanks for testing! Yeah, it works in a way to play twice. That's just the normal game's behavior. I didn't change it. - AlexB