2
Low
|
Individual reload time for pad aircraft
|
0
Approved
|
11
Implemented
|
AlexB
|
frezay
|
AlexB
|
2
Low
|
Alternates for all Prerequisites Groups
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Ammo= on weapons
|
0
Approved
|
11
Implemented
|
AlexB
|
|
AlexB
|
2
Low
|
Cellspread Air Layer Damage
|
0
Approved
|
11
Implemented
|
AlexB
|
Apollo
|
AlexB
|
2
Low
|
Consider bridges when warheads detonate on the ground
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
How much health I can regen?
|
0
Approved
|
11
Implemented
|
AlexB
|
PillBox20
|
AlexB
|
2
Low
|
Disallow entering a unit
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Enemy UIName for BuildingTypes
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Fake=
|
0
Approved
|
11
Implemented
|
AlexB
|
Mustafa Alperen SEKİ
|
AlexB
|
2
Low
|
Exempt or Include Buildings when Mass-Selecting
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Other RA1 Spy Powers
|
0
Approved
|
11
Implemented
|
AlexB
|
Mustafa Alperen SEKİ
|
AlexB
|
2
Low
|
Prerequisite Groups to accept any unit type
|
0
Approved
|
11
Implemented
|
AlexB
|
AlexB
|
AlexB
|
2
Low
|
Make ProduceCash buildings show the credits
|
0
Approved
|
11
Implemented
|
AlexB
|
mevitar
|
AlexB
|
2
Low
|
Reload Amount
|
0
Approved
|
11
Implemented
|
AlexB
|
Mig Eater
|
AlexB
|
2
Low
|
RequiredStolenTech for SuperWeapons
|
0
Approved
|
11
Implemented
|
AlexB
|
Mustafa Alperen SEKİ
|
AlexB
|
2
Low
|
Remove Healing Overriding Deploy
|
0
Approved
|
11
Implemented
|
AlexB
|
codyfun123
|
AlexB
|