Enemy UIName for BuildingTypes

Registered by AlexB on 2016-03-13

[BuildingType]EnemyUIName= (csf string)
Optional name used for enemy buildings. Observers, allies and players who infiltrated the building get the real name, otherwise they see this one, if set.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.b
Implementation:
Implemented
Milestone target:
milestone icon 0.b
Started by
AlexB on 2016-03-13
Completed by
AlexB on 2016-03-13

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Confirmed by MasterHaosis and MustaphaTR here: http://www.ppmforums.com/viewtopic.php?p=540776#540776
Support for other TechnoTypes has been split out into another blueprint, because it requires more thought.

(?)

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