Make ProduceCash buildings show the credits

Registered by mevitar

[AudioVisual]DisplayCreditsDelay= (integer - frames, defaults to 20)
The interval after which the credit amount this object is responsible for is announced. Until then, the amounts are collected to be announced after the interval expired.

[BuildingType]ProduceCashDisplay=boolean (defaults to no)
Whether the building will show the credits it produced. Not respected on upgrades. The setting from the main building type will be used instead.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
mevitar
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.b
Implementation:
Implemented
Milestone target:
milestone icon 0.b
Started by
AlexB
Completed by
AlexB

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Whiteboard

16.76.569, no issues as far as i noticed. EMP and Temporal=yes don't disable it permanently either. And of course it's DisplayCreditsDelay= and ProduceCashDisplay=yes for the tag names (which is noted in the linked thread). - mevitar

(?)

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