Consider bridges when warheads detonate on the ground

Registered by AlexB on 2016-03-09

[General]DamageAirConsiderBridges= (boolean, defaults to no)
Whether a warhead detonating above a bridge will consider the bridge's height for finding out whether units in air are to be damaged. If no, a warhead detonating on a bridge will be considered to be four levels (416 leptons) in the air, if yes, it will be 0 leptons above the ground and by default not trigger damaging units in the air.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.b
Implementation:
Implemented
Milestone target:
milestone icon 0.b
Started by
AlexB on 2016-03-09
Completed by
AlexB on 2016-03-16

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16.71.1311, it appears to have no effect. No matter if i fire at the bridge, or at something on or over the bridge, air units (both at and near the bridge) are killed regardless if it is set to 'yes', 'no' or commented out. - mevitar

Indeed, the comparison was wrong, thanks! It checked for objects higher than the bridge and ignored objects that are exactly as high as the bridge. It's fixed and will be available in the next release. -AlexB

16.76.569, works fine. - mevitar

(?)

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