RequiredStolenTech for SuperWeapons
To crate something like RA1 Sonar Pulse.
Blueprint information
Related branches
Related bugs
Sprints
Whiteboard
When infiltrating a building, a super weapon can become available to the infiltrating player, just like the Sonar Pulse in Red Alert when infiltrating a Sub Pen.
[BuildingType]
Grants this super weapon when infiltrating a building of this type. Not all super weapon types are supported.
[BuildingType]
Whether the granted super weapon will become available permanently. If yes, it will become available uncharged, and it won't be lost once fired. Otherwise, the super weapon will become available pre-charged but disappear again after being fired once.
-------
16.76.569, both tags appear to work without any issues, including SWs with different firing settings like SW.AutoFire=yes and SW.ManualFire=no (stuff like AI.Targeting=Self doesn't work, but it's to be expected, since there is no structure that fires it :P ). Tested only in singleplayer, though, since i was unable to test it in multiplayer.
Work Items
Dependency tree
* Blueprints in grey have been implemented.