Blueprints for 0.b
1 → 16 of 16 results | First • Previous • Next • Last |
Priority | Blueprint | Design | Delivery | Assignee | Milestone |
---|---|---|---|---|---|
2 Low | aircraft-individual-reload | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | alternates-for-all-prerequisites... | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | ammo-on-weapons | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | cellspread-air-damage | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | consider-bridges-when-detonating... | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | custom-self-heal | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | disallow-entering-unit | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | enemy-uiname-v1 | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | fake | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | mass-selection-and-buildings | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | other-ra1-spy-powers | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | prerequisite-groups-to-accept-an... | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | producecash-buildings-show-credits | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | reload-amount | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | superweapon-requires-stolen-tech | 0 Approved | 11 Implemented | AlexB | 0.b |
2 Low | unhardcode-healing-deployguard | 0 Approved | 11 Implemented | AlexB | 0.b |
1 → 16 of 16 results | First • Previous • Next • Last |
You can show declined feature goals, and if you are a driver of 0.b then you can accept goals that have been proposed.