Blueprint assignments for “Ember”

This listing shows the assignment of work for blueprints currently associated with Ember. The drafter is responsible for getting the specification correctly written up and approved. The approver is usually the person who would sign off on the specification.

167 of 67 specifications
Priority Name Definition Delivery Assignee Drafter Approver
4 High Allow easy generation of Atlas types from Ember Models 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Allow entities to be created as children of other entities 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Make sure that we have server side types for all meshes 0 Approved 7 Good progress Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Move entity mappings to the media repo 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Move model definitions to the media repo 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Remove the dependency on Cg 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
4 High Integrate SmartBody into Ember 0 Approved 1 Not started Erik Ogenvik Erik Ogenvik
4 High Update the cyphesis default world for the 0.5.5 release 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Improve the memory usage in Ember 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Use CEGUI layout containers 0 Approved 7 Good progress Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Use MVC features for CEGUI lists and trees 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Perform movement prediction of the avatar entity 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Perform collision detection on client 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Allow for media to be dynamically downloaded 0 Approved 0 Unknown Erik Ogenvik
3 Medium Integrate the terrain area code with foliage 0 Approved 0 Unknown Erik Ogenvik
3 Medium Make the models use hardware shader skinning 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Improve the "give" dialog 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Improve particle systems 0 Approved 0 Unknown Alexey Torkhov Erik Ogenvik
3 Medium Use instancing for foliage 0 Approved 0 Unknown Erik Ogenvik
3 Medium Allow the use of containers for items. 0 Approved 0 Unknown Sean Ryan Erik Ogenvik
3 Medium Allow lights to pulsate 0 Approved 0 Unknown
3 Medium Provide make files for the media tarball so it can be easily installed 0 Approved 0 Unknown Erik Ogenvik
3 Medium Make sure all media is up to date 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Load media on a ruleset basis 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Refactor the model system 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Enable monitoring for admin clients 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Enable movement hints 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Replace TagPoints with SceneNodes 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Make entity recipes load when needed 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Sandbox the recipe scripting environment 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium The ability to save events, and later replay them 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Replace the deprecated ListBox with the ItemListbox 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Upgrade to SDL2 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Skin and hair shader with color support 0 Approved 0 Unknown Erik Ogenvik
3 Medium Support for Ogg files in the sound manager 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add support for streaming sounds 0 Approved 1 Not started Erik Ogenvik Erik Ogenvik
3 Medium Fix up the sound system 0 Approved 0 Unknown Erik Ogenvik
3 Medium Make vegetation sway in the wind 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Allow the terrain editor widget to alter the world size 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Terrain feature precedence 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Use Hydrax to render pretty water scenes 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik
3 Medium Use one single texture for all of the UI 0 Approved 0 Unknown Erik Ogenvik
3 Medium Replacing basic humanoid skeleton 0 Approved 0 Unknown Dean Bouvier Erik Ogenvik
3 Medium Add steppe nomad clothing and accessories 0 Approved 7 Good progress Piotr Piotr Erik Ogenvik
3 Medium Implement a custom imposter system 5 New 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Allow the reloading of assets in the asset manager 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Add ability to clone entities in authoring mode 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Use boost::filesystem for file system interaction 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Integrate the Google Breakpad crash report system 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Use the new treecontrol found in CEGUI 0.6 0 Approved 7 Good progress Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Provide common entity recipe scripting functions 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Markers on the minimap/compass 0 Approved 0 Unknown Erik Ogenvik
2 Low Improve the data displayed in the performance widget 0 Approved 0 Unknown Sean Ryan Erik Ogenvik
2 Low Check for the latest released version at startup and notify the user 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Provide previews of materials in listboxes 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Allow Mercator terrain to be handled in more than one thread 0 Approved 0 Unknown Erik Ogenvik
2 Low Make the gui theme nicer 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Provide a nicer error message if something goes wrong when loading resources at startup 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Use the Ogre GPU program cache. 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Edit terrain layers 0 Approved 0 Unknown Erik Ogenvik
2 Low Extend the terrain editor to also handle modifiers 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Let Ember be able to unload unused resources 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Visualize the visibility property when editing 0 Approved 0 Unknown Erik Ogenvik
2 Low Handle the weather entity 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
1 Undefined An ember map widget 0 Approved 0 Unknown
1 Undefined Unify the input for Ember so there is only 1 input mode 4 Discussion 0 Unknown Sean Ryan Erik Ogenvik
1 Undefined Create a more robust binary distribution system 4 Discussion 3 Needs Infrastructure Olek Wojnar Erik Ogenvik
167 of 67 specifications