4
High
|
Allow easy generation of Atlas types from Ember Models
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Allow entities to be created as children of other entities
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Make sure that we have server side types for all meshes
|
0
Approved
|
7
Good progress
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Move entity mappings to the media repo
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Move model definitions to the media repo
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Remove the dependency on Cg
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
|
Erik Ogenvik
|
4
High
|
Integrate SmartBody into Ember
|
0
Approved
|
1
Not started
|
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Update the cyphesis default world for the 0.5.5 release
|
0
Approved
|
8
Beta Available
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Improve the memory usage in Ember
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Use CEGUI layout containers
|
0
Approved
|
7
Good progress
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Use MVC features for CEGUI lists and trees
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Perform movement prediction of the avatar entity
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Perform collision detection on client
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Allow for media to be dynamically downloaded
|
0
Approved
|
0
Unknown
|
|
|
Erik Ogenvik
|
3
Medium
|
Integrate the terrain area code with foliage
|
0
Approved
|
0
Unknown
|
|
|
Erik Ogenvik
|
3
Medium
|
Make the models use hardware shader skinning
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Improve the "give" dialog
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Improve particle systems
|
0
Approved
|
0
Unknown
|
|
Alexey Torkhov
|
Erik Ogenvik
|
3
Medium
|
Use instancing for foliage
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
|
3
Medium
|
Allow the use of containers for items.
|
0
Approved
|
0
Unknown
|
|
Sean Ryan
|
Erik Ogenvik
|
3
Medium
|
Allow lights to pulsate
|
0
Approved
|
0
Unknown
|
|
|
|
3
Medium
|
Provide make files for the media tarball so it can be easily installed
|
0
Approved
|
0
Unknown
|
|
|
Erik Ogenvik
|
3
Medium
|
Make sure all media is up to date
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Load media on a ruleset basis
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Refactor the model system
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Enable monitoring for admin clients
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Enable movement hints
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Replace TagPoints with SceneNodes
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Make entity recipes load when needed
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Sandbox the recipe scripting environment
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
The ability to save events, and later replay them
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Replace the deprecated ListBox with the ItemListbox
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Upgrade to SDL2
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Skin and hair shader with color support
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
|
3
Medium
|
Support for Ogg files in the sound manager
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Add support for streaming sounds
|
0
Approved
|
1
Not started
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Fix up the sound system
|
0
Approved
|
0
Unknown
|
|
|
Erik Ogenvik
|
3
Medium
|
Make vegetation sway in the wind
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Allow the terrain editor widget to alter the world size
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Terrain feature precedence
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Use Hydrax to render pretty water scenes
|
0
Approved
|
8
Beta Available
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Use one single texture for all of the UI
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
|
3
Medium
|
Replacing basic humanoid skeleton
|
0
Approved
|
0
Unknown
|
Dean Bouvier
|
|
Erik Ogenvik
|
3
Medium
|
Add steppe nomad clothing and accessories
|
0
Approved
|
7
Good progress
|
Piotr
|
Piotr
|
Erik Ogenvik
|
3
Medium
|
Implement a custom imposter system
|
5
New
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Allow the reloading of assets in the asset manager
|
0
Approved
|
8
Beta Available
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Add ability to clone entities in authoring mode
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Use boost::filesystem for file system interaction
|
0
Approved
|
8
Beta Available
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Integrate the Google Breakpad crash report system
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Use the new treecontrol found in CEGUI 0.6
|
0
Approved
|
7
Good progress
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Provide common entity recipe scripting functions
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Markers on the minimap/compass
|
0
Approved
|
0
Unknown
|
|
|
Erik Ogenvik
|
2
Low
|
Improve the data displayed in the performance widget
|
0
Approved
|
0
Unknown
|
|
Sean Ryan
|
Erik Ogenvik
|
2
Low
|
Check for the latest released version at startup and notify the user
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Provide previews of materials in listboxes
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Allow Mercator terrain to be handled in more than one thread
|
0
Approved
|
0
Unknown
|
|
|
Erik Ogenvik
|
2
Low
|
Make the gui theme nicer
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Provide a nicer error message if something goes wrong when loading resources at startup
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Use the Ogre GPU program cache.
|
0
Approved
|
8
Beta Available
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Edit terrain layers
|
0
Approved
|
0
Unknown
|
|
|
Erik Ogenvik
|
2
Low
|
Extend the terrain editor to also handle modifiers
|
0
Approved
|
8
Beta Available
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Let Ember be able to unload unused resources
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Visualize the visibility property when editing
|
0
Approved
|
0
Unknown
|
|
|
Erik Ogenvik
|
2
Low
|
Handle the weather entity
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
1
Undefined
|
An ember map widget
|
0
Approved
|
0
Unknown
|
|
|
|
1
Undefined
|
Unify the input for Ember so there is only 1 input mode
|
4
Discussion
|
0
Unknown
|
|
Sean Ryan
|
Erik Ogenvik
|
1
Undefined
|
Create a more robust binary distribution system
|
4
Discussion
|
3
Needs Infrastructure
|
|
Olek Wojnar
|
Erik Ogenvik
|