Blueprints for 0.a

124 of 24 results
Priority Blueprint Design Delivery Assignee Milestone
3 Medium restore-ability-to-change-a-plan... 0 Approved 11 Implemented AlexB 0.a
2 Low allow-player-x-functionality-for... 0 Approved 11 Implemented AlexB 0.a
2 Low assaulter-immunity 0 Approved 11 Implemented AlexB 0.a
2 Low crushdamage-warhead 0 Approved 11 Implemented AlexB 0.a
2 Low custom-emp-sparkles 0 Approved 11 Implemented AlexB 0.a
2 Low custom-missile-weapons 0 Approved 11 Implemented AlexB 0.a
2 Low death-weapon-suppress-expansion 0 Approved 11 Implemented AlexB 0.a
2 Low disallow-ejecting-passengers 0 Approved 11 Implemented AlexB 0.a
2 Low dune-2000-saboteur-logic 0 Approved 11 Implemented AlexB 0.a
2 Low fast-splash-screen 0 Approved 11 Implemented AlexB 0.a
2 Low improved-omnicrusher-unit-ai 0 Approved 11 Implemented AlexB 0.a
2 Low letting-allied-bullets-ignore-so... 0 Approved 11 Implemented AlexB 0.a
2 Low prevent-manual-target-selection 0 Approved 11 Implemented AlexB 0.a
2 Low quick-exit 0 Approved 11 Implemented AlexB 0.a
2 Low refinement-of-canpassiveaquire 0 Approved 11 Implemented AlexB 0.a
2 Low restore-damagetofirestormdamagec... 0 Approved 11 Implemented AlexB 0.a
2 Low restore-map-actions-for-the-fire... 0 Approved 11 Implemented AlexB 0.a
2 Low sardaukar-crush-damage 0 Approved 11 Implemented AlexB 0.a
2 Low solid-level-for-buildings 0 Approved 11 Implemented AlexB 0.a
2 Low specific-passengers 0 Approved 11 Implemented AlexB 0.a
2 Low suppress-death-weapon 0 Approved 11 Implemented AlexB 0.a
2 Low technotype-killbelowpercent 0 Approved 11 Implemented AlexB 0.a
2 Low trivial-structure-damage 0 Approved 11 Implemented AlexB 0.a
2 Low visual-effect-shutdown 0 Approved 11 Implemented AlexB 0.a
124 of 24 results

You can show declined feature goals, and if you are a driver of 0.a then you can accept goals that have been proposed.