Improved OmniCrusher unit AI
As it stands, OmniCrusher=yes invokes rather brain-dead AI on the units that use it. They constantly try to close the distance and crush enemy vehicles that attack them- which while useful for an open-top APC like the Battle Fortress, is not for say, a large battle tank or a super unit, where OmniCrushing would be a perk, not a core reason to buy it.
Or in other words, I suggest splitting this behavior off, via a tag, something like
OmniCrusher.
Blueprint information
Whiteboard
Implemented as:
[TechnoType]
Whether or not an OmniCrusher=yes unit should try to crush its target aggressively. If no, the unit will not try to come as close as possible to the target to finally crush it. This can also prevent retaliating OmniCrusher=yes units from being lured into an ambush.