Custom Missiles firing Weapons when exploding
Custom Missiles use Warhead/Damage value pairs to create explosions. This provides an alternative way where a weapon is defined, which detonates a bullet on impact. This would support all weapon related effects.
[AircraftType]
The weapon used to deliver damage. If set, the weapon is used to control projectile, warhead, damage and bright settings for a short-lived bullet that detonates immediately. If not set, Missile.Damage and Missile.Warhead are used to create the explosion. Requires Missile.Custom=yes.
[AircraftType]
Same as Missile.
Note that missiles will not fall back to Missile.Weapon in case Missile.EliteWeapon is not set. Missile.EliteDamage and Missile.
Primary and ElitePrimary are not used to not also have a death weapon by default, which can lead to double explosions when the missile detonates a warhead that destroys the missile before it is removed from the game.
Whiteboard
Note: The weapons are not added to the list of weapon types automatically. You'll have to add them to [WeaponTypes] yourself, otherwise they might not parse correctly. -AlexB