Restore Map actions for the Firestorm defense SW

Registered by FS-21

Ares Recreated Firestorm defense SW and works like TS but there is a small feature needed to be more useful:
Map trigger actions to enable/disable it.

If you visit ModEnc the TS map actions page -> http://modenc.renegadeprojects.com/Actions_%28maps%29/TSFS
Action 92: Activate Firestorm. "Activates HOUSE's firestorm defense"
Action 93: Deactivate Firestorm. "Deativates HOUSE's firestorm defense"
With these 2 actions were possible enable/disable permanently this SW in TS maps ignoring "UseChargeDrain" & "RechargeTime" values of the original SW. Perfect for the AI in these cases.

If you visit ModEnc the RA2 map actions page -> http://modenc.renegadeprojects.com/Actions_%28maps%29/RA2YR
Both action numbers (92 & 93) aren't used by YR and currently those actions doesn't work.

What I suggest is restore the original firestorm function of these 2 map actions to enable/disable this SW.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.a
Implementation:
Implemented
Milestone target:
milestone icon 0.a
Started by
AlexB
Completed by
AlexB

Related branches

Sprints

Whiteboard

I looked at it and it's true, actions 92 and 93 don't do anything. Then I looked up how TS did it, coded a few lines and now this is basically done, but I'm not committing it yet. This is something for 0.3. --AlexB
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Implemented as:
Map action 92 "Activate Firestorm": Enables the Firestorm SW for the house owning the trigger, regardless of charge state. The firestorm will not drain the charge, but it will shut down when the house is low on power.

Map action 93 "Deactivate Firestorm": Shuts down the Firestorm SW for the house owning the trigger.

Both actions use none of the parameters. Parameters should be set to "0,0,0,0,0,0,A".

It is recommended to not use these actions for human player houses as long as they have access to the Firestorm SW.
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Needs more work. Delayed, won't make it for 0.5. --AlexB

(?)

Work Items

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