Trivial Structure Damage
Restore DamageDelay for trivial structure damage in low power situations. That's the feature where your buildings rot away slowly.
Global options for DamageDelay
[General]
Whether structures are damaged in intervals defined by DamageDelay when a player has low power.
[General]
The health above which this building will continue to degrade during low power situations. Buildings with health equal to or below this will not degrade further.
[General]
The damage caused to buildings with Power equal to or greater than 0 in low power situations.
[General]
The damage caused to buildings with Power less than 0 in low power situations.
DamageDelay settings on BuildingTypes
[BuildingType]
The percentage of health this building will degrade to in low power situations. A value of 1.0 will not make it degrade, a value of 0.0 will make it degrade till complete destruction.
[BuildingType]
The amount of damage this building will receive each interval of DamageDelay in low power situations. A value of 0 will make this building not degrade.
Whiteboard
Implemented as specified.
-------
15.299.1385, no issues with either of the tags, although as it has been noted already, structures owned by civilian houses also receive damage if they are on low power - mevitar
------
Thanks! I'm not sure what to do. The most obvious thing would be to exempt MultiplayPassive countries. Or, as requested on PPM, make this disableable for each country with a new tag. -AlexB
Added in RC2:
[House]Degrades= (boolean, defaults to no if MultiplayPassiv
Whether Trivial Structure Damage is applied to this house. Only buildings owned by houses where this tag is enabled will degrade.
-------
15.361.1035, works correctly, although Degrades= doesn't actually work for houses, only for countries. Changing it per-house on a map doesn't change anything. But changing it per-country does change how houses are affected. - mevitar
-------
Degrades will be read from Country and House now. -AlexB