5
Essential
|
Release glmark2 2011.12
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
4
High
|
Ongoing work on glmark2 - work in 11.06
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
4
High
|
Provide a GUI for the Android port
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
4
High
|
Display the benchmark results log in the Android GUI
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
4
High
|
Add support for saving and loading benchmark lists from files.
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
4
High
|
Review and integrate DRM canvas (for chromium)
|
0
Approved
|
11
Implemented
|
Jesse Barker
|
Alexandros Frantzis
|
Jesse Barker
|
4
High
|
Run each scene in its own context
|
0
Approved
|
11
Implemented
|
Jesse Barker
|
Jesse Barker
|
Jesse Barker
|
4
High
|
Port old SGI ideas in motion demo to glmark2
|
0
Approved
|
11
Implemented
|
Jesse Barker
|
Jesse Barker
|
Jesse Barker
|
4
High
|
Scene based upon the jellyfish WebGL demo.
|
0
Approved
|
11
Implemented
|
Jesse Barker
|
Jesse Barker
|
Jesse Barker
|
4
High
|
Scene based on the WebGL dynamic terrain demo.
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
4
High
|
Challenges in adapting glmark2 to Wayland
|
4
Discussion
|
11
Implemented
|
|
|
Jesse Barker
|
3
Medium
|
Accept and handle options on Android
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Implement benchmark for manual bilinear filtering in shaders
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Allow user configuration of visual used for rendering
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Add demo functionality to glmark2
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Encapsulate EGL interactions in separate state object
|
0
Approved
|
11
Implemented
|
Jesse Barker
|
Jesse Barker
|
Jesse Barker
|
3
Medium
|
Support rendering to an off-screen surface
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Support loading texture data from JPEG files
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Update local version of libmatrix
|
0
Approved
|
11
Implemented
|
Jesse Barker
|
Jesse Barker
|
Jesse Barker
|
3
Medium
|
Make the glmark2 window rendering opaque
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Add benchmark for a combined reflection and translucency effect
|
0
Approved
|
11
Implemented
|
Jesse Barker
|
Jesse Barker
|
Jesse Barker
|
3
Medium
|
Add benchmark for shadow mapping
|
0
Approved
|
11
Implemented
|
Jesse Barker
|
Jesse Barker
|
Jesse Barker
|
3
Medium
|
Add support for running glmark2 in fullscreen mode.
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Support in the Android GUI options that have a finite set of values
|
1
Pending Approval
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Consolidate X11 and Android main loops
|
1
Pending Approval
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Properly support options that have a finite set of acceptable values.
|
1
Pending Approval
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
3
Medium
|
Is passing texcoords as attributes better than computing them?
|
5
New
|
11
Implemented
|
Jesse Barker
|
Jesse Barker
|
Jesse Barker
|
2
Low
|
Display a live FPS counter on screen
|
0
Approved
|
11
Implemented
|
Alexandros Frantzis
|
Alexandros Frantzis
|
Jesse Barker
|
1
Undefined
|
Add a benchmark for a complex scene
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Add support for comparative benchmarking of cpu vs gpu+uniform transformations.
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Add benchmark for steep parallax mapping
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Display glmark2 profiling results in an intuitive using LAVA
|
7
Obsolete
|
0
Unknown
|
|
|
|