Blueprint assignments for “trunk”

This listing shows the assignment of work for blueprints currently associated with trunk. The drafter is responsible for getting the specification correctly written up and approved. The approver is usually the person who would sign off on the specification.

132 of 32 specifications
Priority Name Definition Delivery Assignee Drafter Approver
5 Essential Release glmark2 2011.12 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
4 High Ongoing work on glmark2 - work in 11.06 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
4 High Provide a GUI for the Android port 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
4 High Display the benchmark results log in the Android GUI 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
4 High Add support for saving and loading benchmark lists from files. 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
4 High Review and integrate DRM canvas (for chromium) 0 Approved 11 Implemented Jesse Barker Alexandros Frantzis Jesse Barker
4 High Run each scene in its own context 0 Approved 11 Implemented Jesse Barker Jesse Barker Jesse Barker
4 High Port old SGI ideas in motion demo to glmark2 0 Approved 11 Implemented Jesse Barker Jesse Barker Jesse Barker
4 High Scene based upon the jellyfish WebGL demo. 0 Approved 11 Implemented Jesse Barker Jesse Barker Jesse Barker
4 High Scene based on the WebGL dynamic terrain demo. 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
4 High Challenges in adapting glmark2 to Wayland 4 Discussion 11 Implemented Jesse Barker
3 Medium Accept and handle options on Android 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Implement benchmark for manual bilinear filtering in shaders 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Allow user configuration of visual used for rendering 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Add demo functionality to glmark2 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Encapsulate EGL interactions in separate state object 0 Approved 11 Implemented Jesse Barker Jesse Barker Jesse Barker
3 Medium Support rendering to an off-screen surface 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Support loading texture data from JPEG files 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Update local version of libmatrix 0 Approved 11 Implemented Jesse Barker Jesse Barker Jesse Barker
3 Medium Make the glmark2 window rendering opaque 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Add benchmark for a combined reflection and translucency effect 0 Approved 11 Implemented Jesse Barker Jesse Barker Jesse Barker
3 Medium Add benchmark for shadow mapping 0 Approved 11 Implemented Jesse Barker Jesse Barker Jesse Barker
3 Medium Add support for running glmark2 in fullscreen mode. 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Support in the Android GUI options that have a finite set of values 1 Pending Approval 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Consolidate X11 and Android main loops 1 Pending Approval 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Properly support options that have a finite set of acceptable values. 1 Pending Approval 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
3 Medium Is passing texcoords as attributes better than computing them? 5 New 11 Implemented Jesse Barker Jesse Barker Jesse Barker
2 Low Display a live FPS counter on screen 0 Approved 11 Implemented Alexandros Frantzis Alexandros Frantzis Jesse Barker
1 Undefined Add a benchmark for a complex scene 5 New 0 Unknown
1 Undefined Add support for comparative benchmarking of cpu vs gpu+uniform transformations. 5 New 0 Unknown
1 Undefined Add benchmark for steep parallax mapping 5 New 0 Unknown
1 Undefined Display glmark2 profiling results in an intuitive using LAVA 7 Obsolete 0 Unknown
132 of 32 specifications