Implement benchmark for manual bilinear filtering in shaders

Registered by Alexandros Frantzis on 2011-11-23

Implement benchmark for performing bilinear filtering manually in shaders

Blueprint information

Status:
Complete
Approver:
Jesse Barker
Priority:
Medium
Drafter:
Alexandros Frantzis
Direction:
Approved
Assignee:
Alexandros Frantzis
Definition:
Approved
Series goal:
Accepted for trunk
Implementation:
Implemented
Milestone target:
milestone icon 2011.12
Started by
Alexandros Frantzis on 2011-11-29
Completed by
Alexandros Frantzis on 2011-11-30

Sprints

Whiteboard

Headline: Benchmark for implementing bilinear filtering in shaders.

Acceptance: Benchmark can run successfully on all available platforms (desktop and embedded).

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Work Items

Work items:
Create shader that implements bilinear filtering: DONE
Integrate bilinear filtering shader in SceneTexture: DONE
Add validation for bilinear filtering shader test: DONE

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