Make the glmark2 window rendering opaque

Registered by Alexandros Frantzis

Make the glmark2 window opaque to have consistent and sane visual result across platforms and compositing managers.

Blueprint information

Status:
Complete
Approver:
Jesse Barker
Priority:
Medium
Drafter:
Alexandros Frantzis
Direction:
Approved
Assignee:
Alexandros Frantzis
Definition:
Approved
Series goal:
Accepted for trunk
Implementation:
Implemented
Milestone target:
milestone icon 2012.05
Started by
Alexandros Frantzis
Completed by
Alexandros Frantzis

Sprints

Whiteboard

Meta:
Headline: Rendering to the glmark2 is always opaque for a consistent visual result across platforms and compositing environments.
Acceptance: Rendering to the glmark2 window is opaque, even when a 32-bit XVisual is used under a compositing window manager.

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Work Items

Work items:
Investigate which scenes cause translucent framebuffer images and best way to fix them: DONE
Fix shaders and blending factors in scenes causing translucent framebuffer images: DONE

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