Blueprint workload
This page lists the specifications that Blood Curse is expected to work on, or is its creator.
Blood Curse is not currently responsible for any specifications that meet your criteria.
Team member workload
The following people are all members of the Blood Curse team in Launchpad. We list each of their specification workloads so that you can get a sense of the overall workload balance.
Brian Moriya's specifications:
Priority | Specification | Definition | Delivery | Assign | Draft | Approve |
---|---|---|---|---|---|---|
1 Undefined | battle-init | 0 Approved | 7 Good progress | |||
1 Undefined | monsters | 0 Approved | 7 Good progress | |||
1 Undefined | npc | 0 Approved | 4 Blocked | |||
1 Undefined | map | 1 Pending Approval | 0 Unknown |
Michael Fiano's specifications:
Priority | Specification | Definition | Delivery | Assign | Draft | Approve |
---|---|---|---|---|---|---|
1 Undefined | battle-init | 0 Approved | 7 Good progress | |||
1 Undefined | monsters | 0 Approved | 7 Good progress | |||
1 Undefined | npc | 0 Approved | 4 Blocked | |||
1 Undefined | story | 0 Approved | 6 Slow progress | |||
1 Undefined | titlescreen | 0 Approved | 5 Started | |||
1 Undefined | map | 1 Pending Approval | 0 Unknown |
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