New map system
The new map system should be more optimized for an actual game. It should:
- have only 2 layers for terrain (background and foreground). No need for creating huge surfaces to draw detail terrain onto as we can just draw everything behind the player to the background, and everything in front of the player to the foreground.
- store tile data in an INI-style file format instead of a flat file, so that reading and writing by both human and computer is easy. Dictionary/INI file.
- the INI file should include at least the following information for each tile:
terrain image stack, coordinates, region number, type of terrain, dangerous or not, walkable or not.
- the current map config (map0.cfg) should be in the same file as the map data. 2 files for each map are not needed.
- be able to draw all terrain types instead of just plains and forests.
- allow the use of a separate map editor to read/write any map data.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- Brian Moriya
- Direction:
- Needs approval
- Assignee:
- Michael Fiano
- Definition:
- Pending Approval
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by