Simplified Bounty
This is a partial Bounty imlementation, which can be expanded later if required.
[TechnoType]
[TechnoType]
[TechnoType]
[TechnoType]
The amount rewarded as bounty. Can be negative to penalize the player.
[TechnoType]Bounty= (boolean, defaults to false)
Whether this object will be awarded bounty when destroying enemy units or structures either by firing at them or by crushing them.
[TechnoType]
Whether enemy units and structures will display the amount of bounty awarded when destroyed by an object of this type.
A global default:
[AudioVisual]
Whether enemy units and structures will display the amount of bounty awarded when destroyed by an object of this type.
Whiteboard
16.164.1085, the above tags work as specified. - mevitar
Work Items
Dependency tree
* Blueprints in grey have been implemented.