Simplified Bounty

Registered by AlexB

This is a partial Bounty imlementation, which can be expanded later if required.

[TechnoType]Bounty.Value= (integer, defaults to 0)
[TechnoType]Bounty.RookieValue= (integer, defaults to 0)
[TechnoType]Bounty.VeteranValue= (integer, defaults to 0)
[TechnoType]Bounty.EliteValue= (integer, defaults to 0)
The amount rewarded as bounty. Can be negative to penalize the player.

[TechnoType]Bounty= (boolean, defaults to false)
Whether this object will be awarded bounty when destroying enemy units or structures either by firing at them or by crushing them.

[TechnoType]Bounty.Display= (boolean, defaults to [AudioVisual]BountyDisplay)
Whether enemy units and structures will display the amount of bounty awarded when destroyed by an object of this type.

A global default:

[AudioVisual]BountyDisplay= (boolean, defaults to no)
Whether enemy units and structures will display the amount of bounty awarded when destroyed by an object of this type.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Low
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.c
Implementation:
Implemented
Milestone target:
milestone icon 0.c
Started by
AlexB
Completed by
AlexB

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