Blueprints for 0.c
1 → 12 of 12 results | First • Previous • Next • Last |
Priority | Blueprint | Design | Delivery | Assignee | Milestone |
---|---|---|---|---|---|
2 Low | attachedsystem-for-projectiles | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | attacheffect.predelay | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | buildingslam-customization | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | cell-spread-for-particle-spawning | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | damage-range-for-gas-particles | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | enable-bounty-if-building-owned | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | factory-plant-effect-modifier | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | make-random-crate-money-amount-c... | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | promotion-options | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | remove-subjecttofirewall | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | simple-bounty | 0 Approved | 11 Implemented | AlexB | 0.c |
2 Low | suppress-unitlost-eva | 0 Approved | 11 Implemented | AlexB | 0.c |
1 → 12 of 12 results | First • Previous • Next • Last |
You can show declined feature goals, and if you are a driver of 0.c then you can accept goals that have been proposed.