// $Id$
using System;

namespace Gdk
{
	public static class GLContextAttributes {
		public const int None = 0;
		public const int BufferSize = 2;
		public const int Level = 3;
		public const int Rgba = 4;
		public const int DoubleBuffer = 5;
		public const int Stereo = 6;
		public const int AuxBuffers = 7;
		public const int RedSize = 8;
		public const int GreenSize = 9;
		public const int BlueSize = 10;
		public const int AlphaSize = 11;
		public const int DepthSize = 12;
		public const int StencilSize = 13;
		public const int AccumRedSize = 14;
		public const int AccumGreenSize = 15;
		public const int AccumBlueSize = 16;
		public const int AccumAlphaSize = 17;
	}
}
