Blueprint workload

This page lists the specifications that Mustafa Alperen SEKİ is expected to work on, or is its creator.

Priority Specification Definition Delivery Assign Draft Approve
1 Undefined one-time-sws 4 Discussion 0 Unknown   X  
1 Undefined a-building-tag-to-disable-hover-vehicle-climbing 5 New 0 Unknown   X  
1 Undefined a-warhead-tag-to-prevent-target-spawn-debris-and-explode-on-death 5 New 0 Unknown   X  
1 Undefined add-a-proper-translation-support 5 New 0 Unknown   X  
1 Undefined allow-aircraft-types-to-have-turret 5 New 0 Unknown   X  
1 Undefined attach-effect-start-and-end-anim 5 New 0 Unknown   X  
1 Undefined build-on-specific-tileset 5 New 0 Unknown   X  
1 Undefined buildable-ore-drill 5 New 0 Unknown   X  
1 Undefined cloned-as 5 New 0 Unknown   X  
1 Undefined close-service-deport 5 New 0 Unknown   X  
1 Undefined consuming-engineer-during-adv-rubble-repair-proccess 5 New 0 Unknown   X  
1 Undefined control-powered-spy-powee 5 New 0 Unknown   X  
1 Undefined crew-eject-on-sell-and-destroyed 5 New 0 Unknown   X  
1 Undefined defensive-ai-targeting 5 New 0 Unknown   X  
1 Undefined different-death-weapon-when-have-no-ammo 5 New 0 Unknown   X  
1 Undefined different-versus-vaule-for-enemies-and-allies 5 New 0 Unknown   X  
1 Undefined disabling-shorting-effect-of-considered-aircraft 5 New 0 Unknown   X  
1 Undefined free-units-for-wall 5 New 0 Unknown   X  
1 Undefined general-use-own-name 5 New 0 Unknown   X  
1 Undefined inaccturate-nuke-sw 5 New 0 Unknown   X  
1 Undefined infiltrating-gates 5 New 0 Unknown   X  
1 Undefined ivan-bomb-cursor 5 New 0 Unknown   X  
1 Undefined let-upgrades-be-aux-building-for-sws 5 New 0 Unknown   X  
1 Undefined let-us-change-location-and-size-of-some-ui-elements 5 New 0 Unknown   X  
1 Undefined make-guarding-engineers-automarically-repair-adv-rubbles-owned-by-their-house 5 New 0 Unknown   X  
1 Undefined make-remapable-no-work-again 5 New 0 Unknown   X  
1 Undefined make-turret-stuff-upgadeable 5 New 0 Unknown   X  
1 Undefined mc-can-control-immune-to-mc 5 New 0 Unknown   X  
1 Undefined medic-cursor 5 New 0 Unknown   X  
1 Undefined modifying-sight-with-attach-effect 5 New 0 Unknown   X  
1 Undefined mousewhell-on-mission-selector 5 New 0 Unknown   X  
1 Undefined omni-crushable-buildings 5 New 0 Unknown   X  
1 Undefined overloading-power-plants 5 New 0 Unknown   X  
1 Undefined paradrop-in-water 5 New 0 Unknown      
1 Undefined parsite-in-aircraft-logic 5 New 0 Unknown   X  
1 Undefined primary-state-for-sw-ai-targeting-self-and-sw-auto-fire 5 New 0 Unknown   X  
1 Undefined quick-exit-on-ares-ini 5 New 0 Unknown   X  
1 Undefined re-enable-invulnerability-crate-poweup 5 New 0 Unknown   X  
1 Undefined re-enable-squad-crate-poweup 5 New 0 Unknown   X  
1 Undefined read-map-and-gamemode-inis-when-choosing-them 5 New 0 Unknown   X  
1 Undefined remember-startpoint-and-team 5 New 0 Unknown   X  
1 Undefined reversed-as 5 New 0 Unknown   X  
1 Undefined settable-hijacker-lifetime 5 New 0 Unknown   X  
1 Undefined setting-crew-count-for-buildings 5 New 0 Unknown   X  
1 Undefined spy-types 5 New 0 Unknown   X  
1 Undefined sw-cost-bonus-for-factory-plants 5 New 0 Unknown   X  
1 Undefined tech-building-change 5 New 0 Unknown   X  
1 Undefined toggle-powe-adv-command-bar-button 5 New 0 Unknown   X  
1 Undefined training-more-than-one-inf 5 New 0 Unknown   X  
1 Undefined turet-spins-stop-when-landed 5 New 0 Unknown   X  
1 Undefined unhardcode-usage-of-three-triangle-cursor 5 New 0 Unknown   X  
1 Undefined unit-delivery-upgrade 5 New 0 Unknown   X  
1 Undefined upgradeable-radar-and-spysat 5 New 0 Unknown   X  
1 Undefined use-own-name-and-voice-for-hijackers 5 New 0 Unknown   X  
1 Undefined wet-deploy 5 New 0 Unknown   X