Bodies that differ just in se3 from another body, used for periodic boundary conditions
Registered by
Václav Šmilauer
Do this in the same way as refactor-clumps suggests: have Body::shadowInfo that will contain all necessary information. Only a few engines will have to be modified (colliders will be left alone).
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Medium
- Drafter:
- Václav Šmilauer
- Direction:
- Needs approval
- Assignee:
- Václav Šmilauer
- Definition:
- Obsolete
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
- Václav Šmilauer
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Periodic boundary condition was implemented in PeriodicInserti
(?)
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* Blueprints in grey have been implemented.