Bodies that differ just in se3 from another body, used for periodic boundary conditions

Registered by Václav Šmilauer

Do this in the same way as refactor-clumps suggests: have Body::shadowInfo that will contain all necessary information. Only a few engines will have to be modified (colliders will be left alone).

Blueprint information

Status:
Complete
Approver:
None
Priority:
Medium
Drafter:
Václav Šmilauer
Direction:
Needs approval
Assignee:
Václav Šmilauer
Definition:
Obsolete
Series goal:
None
Implementation:
Unknown
Milestone target:
None
Completed by
Václav Šmilauer

Related branches

Sprints

Whiteboard

Periodic boundary condition was implemented in PeriodicInsertionSortCollider without using shadow bodies at all.

(?)

Work Items

Dependency tree

* Blueprints in grey have been implemented.

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.